Trivial change, there is a managed device resource version of of_platform_populate(), and its usage simplifies the code a bit.
Signed-off-by: Vladimir Zapolskiy <vladimir.zapols...@linaro.org> --- drivers/gpu/drm/msm/msm_mdss.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/drivers/gpu/drm/msm/msm_mdss.c b/drivers/gpu/drm/msm/msm_mdss.c index dcb49fd30402..116e8f93f8c8 100644 --- a/drivers/gpu/drm/msm/msm_mdss.c +++ b/drivers/gpu/drm/msm/msm_mdss.c @@ -550,7 +550,7 @@ static int mdss_probe(struct platform_device *pdev) * Populate the children devices, find the MDP5/DPU node, and then add * the interfaces to our components list. */ - ret = of_platform_populate(dev->of_node, NULL, NULL, dev); + ret = devm_of_platform_populate(dev); if (ret) { DRM_DEV_ERROR(dev, "failed to populate children devices\n"); msm_mdss_destroy(mdss); @@ -564,8 +564,6 @@ static void mdss_remove(struct platform_device *pdev) { struct msm_mdss *mdss = platform_get_drvdata(pdev); - of_platform_depopulate(&pdev->dev); - msm_mdss_destroy(mdss); } -- 2.45.2