Am 11.04.25 um 14:02 schrieb Boris Brezillon: >>> I guess this leaves older GPUs that don't support incremental >>> rendering in a bad place though. >> Well what's the handling there currently? Just crash when you're OOM? > It's "alloc(GFP_KERNEL) and crash if it fails or times out", yes.
Oh, please absolutely don't! Using GFP_KERNEL here is as evil as it can be. Background is that you don't get a crash, nor error message, nor anything indicating what is happening. You just get a deadlocked system with the user wondering why the heck the system doesn't response any more. Christian.