https://bugs.freedesktop.org/show_bug.cgi?id=30152
--- Comment #7 from Fredrik H?glund <fredrik at kde.org> 2010-09-27 18:04:07 
PDT ---
I've pushed another piglit test that uses 7 varyings to:

http://cgit.freedesktop.org/~fredrik/piglit

While I was looking at the code for the vertex shader I also realized that it
was setting gl_TexCoord[0] even though the fragment shader wasn't using it.
I've fixed that in kwin and updated the code in the original piglit test to
reflect that change.

The number of varyings used is always an odd number, so even with
gl_texCoord[0] being set the available outputs shouldn't have been exceeded
though.

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