Hi,

On 20/02/2025 12:05, Thomas Zimmermann wrote:
Hi

Am 20.02.25 um 10:18 schrieb Tomi Valkeinen:
[...]
+ * Color modes of 10, 12, 15, 30 and 64 are only supported for use by
+ * legacy user space. Please don't use them in new code. Other modes
+ * are not support.
+ *
+ * Do not attempt to allocate anything but linear framebuffer memory
+ * with single-plane RGB data. Allocation of other framebuffer
+ * layouts requires dedicated ioctls in the respective DRM driver.

According to this, every driver that supports, say, NV12, should implement their own custom ioctl to do the exact same thing? And, of course, every userspace app that uses, say, NV12, should then add code for all these platforms to call the custom ioctls?

Yes, that's exactly the current status.

There has been discussion about a new dumb-create ioctl that takes a DRM format as parameter. I'm all for it, but it's out of the scope for this series.


As libdrm's modetest currently supports YUV formats with dumb buffers, should we remove that code, as it's not correct and I'm sure people use libdrm code as a reference?

Of course not.


Well, I'm not serious above, but I think all my points from the earlier version are still valid. I don't like this. It changes the parameters of the ioctl (bpp used to be bits-per-pixel, not it's "color mode"), and the behavior of the ioctl, behavior that we've had for a very long time, and we have no idea how many users there are that will break (could be none, of course). And the documentation changes make the current behavior and uses wrong or legacy.

Before I go into details about this statement, what use case exactly are you referring to when you say that behavior changes?

For every dumb_buffer allocation with bpp that is not divisible by 8, the result is different, i.e. instead of DIV_ROUND_UP(width * bpp, 8), we now have width * DIV_ROUND_UP(bpp, 8). This, of course, depends on the driver implementation. Some already do the latter.

This change also first calls the drm_driver_color_mode_format(), which could change the behavior even more, but afaics at the moment does not. Although, maybe some platform does width * DIV_ROUND_UP(bpp, 8) even for bpp < 8, and then this series changes it for 1, 2 and 4 bpps (but not for 3, 5, 6, 7, if I'm not mistaken).

However, as the bpp is getting rounded up, this probably won't break any user. But it _is_ a change in the behavior of a uapi, and every time we change a uapi that's been out there for a long time, I'm getting slightly uncomfortable.

So, as a summary, I have a feeling that nothing will break, but I can't say for sure. And as I'm having trouble seeing the benefit of this change for the user, I get even more uncomfortable.

 Tomi

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