Simplify zap_shader_load_mdt() by using of_get_available_child_by_name().

Signed-off-by: Biju Das <biju.das...@bp.renesas.com>
---
This patch is only compile tested and depend upon[1]
[1] 
https://lore.kernel.org/all/20250201093126.7322-1-biju.das...@bp.renesas.com/
---
 drivers/gpu/drm/msm/adreno/adreno_gpu.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c 
b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
index 1238f3265978..bbbc7428cb11 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
@@ -45,8 +45,8 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const 
char *fwname,
                return -EINVAL;
        }
 
-       np = of_get_child_by_name(dev->of_node, "zap-shader");
-       if (!of_device_is_available(np)) {
+       np = of_get_available_child_by_name(dev->of_node, "zap-shader");
+       if (!np) {
                zap_available = false;
                return -ENODEV;
        }
-- 
2.43.0

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