https://bugs.freedesktop.org/show_bug.cgi?id=30924

--- Comment #1 from Scott Bertilson <ssb at umn.edu> 2010-10-17 09:54:00 PDT ---
What I mean here is that everywhere else that I see driAllocateTexture used,
the return value is actually checked against -1 which seems to indicate that
this must not be right whether or not it actually caused the segfault.

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