Add suspend/resume support for the VC4 V3D component in order
to handle suspend to idle properly.

Signed-off-by: Stefan Wahren <wahre...@gmx.net>
---
 drivers/gpu/drm/vc4/vc4_v3d.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index 4bf3a8d24770..309c8af08fd0 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -511,6 +511,8 @@ static void vc4_v3d_unbind(struct device *dev, struct 
device *master,

 static const struct dev_pm_ops vc4_v3d_pm_ops = {
        SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, 
NULL)
+       SET_SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend,
+                               pm_runtime_force_resume)
 };

 static const struct component_ops vc4_v3d_ops = {
--
2.34.1

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