On 2024-07-09 5:30, 周春明(日月) wrote:
>
>
>
>
>
>
> ------------------------------------------------------------------
> 发件人:Felix Kuehling <felix.kuehl...@amd.com>
> 发送时间:2024年7月9日(星期二) 06:40
> 收件人:周春明(日月) <riyue....@alibaba-inc.com>; Tvrtko Ursulin
> <tursu...@ursulin.net>; dri-devel@lists.freedesktop.org
> <dri-devel@lists.freedesktop.org>; amd-...@lists.freedesktop.org
> <amd-...@lists.freedesktop.org>; Dave Airlie <airl...@redhat.com>; Daniel
> Vetter <dan...@ffwll.ch>; criu <c...@openvz.org>
> 抄 送:"Errabolu, Ramesh" <ramesh.errab...@amd.com>; "Christian König"
> <christian.koe...@amd.com>
> 主 题:Re: Re:Proposal to add CRIU support to DRM render nodes
>
>
> On 2024-07-08 2:51, 周春明(日月) wrote:
>>
>> Hi Felix,
>>
>> When I learn CRIU you introduced in
>> https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu
>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu>
>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu>
>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu>> ,
>> there is a sentence
>> "ROCm manages memory in the form of buffer objects (BOs). We are also
>> working on a new memory management API that will be based on virtual address
>> ranges...",
>> Out of curious, how about "new memory management based on virtual address
>> ranges"? Any introduction for that?
>
>>Hi David,
>
>>This refers to the SVM API that has been in the upstream driver for a while
>>now:
>>https://elixir.bootlin.com/linux/v6.9.8/source/include/uapi/linux/kfd_ioctl.h#L732
>>
>><https://elixir.bootlin.com/linux/v6.9.8/source/include/uapi/linux/kfd_ioctl.h#L732>
>
> [David] Can all ROCm runtime memory management switch to use svm apis? No
> need BOs any more?
I had thought about that when I started working on SVM years ago. But I came to
the conclusion that we need to use BOs for VRAM to support DMABuf exports and
imports to support P2P and IPC features.
Regards,
Felix
>
> Thanks,
> -David
>
> Regards,
> Felix
>
>
>>
>> Thanks,
>> -David
>>
>> ------------------------------------------------------------------
>> 发件人:Felix Kuehling <felix.kuehl...@amd.com>
>> 发送时间:2024年5月3日(星期五) 22:44
>> 收件人:Tvrtko Ursulin <tursu...@ursulin.net>;
>> dri-devel@lists.freedesktop.org <dri-devel@lists.freedesktop.org>;
>> amd-...@lists.freedesktop.org <amd-...@lists.freedesktop.org>; Dave Airlie
>> <airl...@redhat.com>; Daniel Vetter <dan...@ffwll.ch>; criu <c...@openvz.org>
>> 抄 送:"Errabolu, Ramesh" <ramesh.errab...@amd.com>; "Christian König"
>> <christian.koe...@amd.com>
>> 主 题:Re: Proposal to add CRIU support to DRM render nodes
>>
>>
>>
>> On 2024-04-16 10:04, Tvrtko Ursulin wrote:
>> >
>> > On 01/04/2024 18:58, Felix Kuehling wrote:
>> >>
>> >> On 2024-04-01 12:56, Tvrtko Ursulin wrote:
>> >>>
>> >>> On 01/04/2024 17:37, Felix Kuehling wrote:
>> >>>> On 2024-04-01 11:09, Tvrtko Ursulin wrote:
>> >>>>>
>> >>>>> On 28/03/2024 20:42, Felix Kuehling wrote:
>> >>>>>>
>> >>>>>> On 2024-03-28 12:03, Tvrtko Ursulin wrote:
>> >>>>>>>
>> >>>>>>> Hi Felix,
>> >>>>>>>
>> >>>>>>> I had one more thought while browsing around the amdgpu CRIU
>> plugin. It appears it relies on the KFD support being compiled in and
>> /dev/kfd present, correct? AFAICT at least, it relies on that to figure out
>> the amdgpu DRM node.
>> >>>>>>>
>> >>>>>>> In would be probably good to consider designing things without
>> that dependency. So that checkpointing an application which does not use
>> /dev/kfd is possible. Or if the kernel does not even have the KFD support
>> compiled in.
>> >>>>>>
>> >>>>>> Yeah, if we want to support graphics apps that don't use KFD, we
>> should definitely do that. Currently we get a lot of topology information
>> from KFD, not even from the /dev/kfd device but from the sysfs nodes exposed
>> by KFD. We'd need to get GPU device info from the render nodes instead. And
>> if KFD is available, we may need to integrate both sources of information.
>> >>>>>>
>> >>>>>>
>> >>>>>>>
>> >>>>>>> It could perhaps mean no more than adding some GPU discovery
>> code into CRIU. Which shuold be flexible enough to account for things like
>> re-assigned minor numbers due driver reload.
>> >>>>>>
>> >>>>>> Do you mean adding GPU discovery to the core CRIU, or to the
>> plugin. I was thinking this is still part of the plugin.
>> >>>>>
>> >>>>> Yes I agree. I was only thinking about adding some DRM device
>> discovery code in a more decoupled fashion from the current plugin, for both
>> the reason discussed above (decoupling a bit from reliance on kfd sysfs),
>> and then also if/when a new DRM driver might want to implement this the code
>> could be move to some common plugin area.
>> >>>>>
>> >>>>> I am not sure how feasible that would be though. The "gpu id"
>> concept and it's matching in the current kernel code and CRIU plugin - is
>> that value tied to the physical GPU instance or how it works?
>> >>>>
>> >>>> The concept of the GPU ID is that it's stable while the system is
>> up, even when devices get added and removed dynamically. It was baked into
>> the API early on, but I don't think we ever fully validated device hot plug.
>> I think the closest we're getting is with our latest MI GPUs and dynamic
>> partition mode change.
>> >>>
>> >>> Doesn't it read the saved gpu id from the image file while doing
>> restore and tries to open the render node to match it? Maybe I am misreading
>> the code.. But if it does, does it imply that in practice it could be stable
>> across reboots? Or that it is not possible to restore to a different
>> instance of maybe the same GPU model installed in a system?
>> >>
>> >> Ah, the idea is, that when you restore on a different system, you may
>> get different GPU IDs. Or you may checkpoint an app running on GPU 1 but
>> restore it on GPU 2 on the same system. That's why we need to translate GPU
>> IDs in restored applications. User mode still uses the old GPU IDs, but the
>> kernel mode driver translates them to the actual GPU IDs of the GPUs that
>> the process was restored on.
>> >
>> > I see.. I think. Normal flow is ppd->user_gpu_id set during client
>> init, but for restored clients it gets overriden during restore so that any
>> further ioctls can actually not instantly fail.
>> >
>> > And then in amdgpu_plugin_restore_file, when it is opening the render
>> node, it relies on the kfd topology to have filled in (more or less) the
>> target_gpu_id corresponding to the render node gpu id of the target GPU -
>> the one associated with the new kfd gpu_id?
>>
>> Yes.
>>
>> >
>> > I am digging into this because I am trying to see if some part of GPU
>> discovery could somehow be decoupled.. to offer you to work on at least that
>> until you start to tackle the main body of the feature. But it looks
>> properly tangled up.
>>
>> OK. Most of the interesting plugin code should be in
>> amdgpu_plugin_topology.c. It currently has some pretty complicated logic to
>> find a set of devices that matches the topology in the checkpoint, including
>> shader ISA versions, numbers of compute units, memory sizes, firmware
>> versions and IO-Links between GPUs. This was originally done to support P2P
>> with XGMI links. I'm not sure we ever updated it to properly support PCIe
>> P2P.
>>
>>
>> >
>> > Do you have any suggestions with what I could help with? Maybe
>> developing some sort of drm device enumeration library if you see a way that
>> would be useful in decoupling the device discovery from kfd. We would need
>> to define what sort of information you would need to be queryable from it.
>>
>> Maybe. I think a lot of device information is available with some amdgpu
>> info-ioctl. It may not cover all the things we're checking in the KFD
>> topology, though.
>>
>> >
>> >>>> This also highlights another aspect on those spatially partitioned
>> GPUs. GPU IDs identify device partitions, not devices. Similarly, each
>> partition has its own render node, and the KFD topology info in sysfs points
>> to the render-minor number corresponding to each GPU ID.
>> >>>
>> >>> I am not familiar with this. This is not SR-IOV but some other kind
>> of partitioning? Would you have any links where I could read more?
>> >>
>> >> Right, the bare-metal driver can partition a PF spatially without
>> SRIOV. SRIOV can also use spatial partitioning and expose each partition
>> through its own VF, but that's not useful for bare metal. Spatial
>> partitioning is new in MI300. There is some high-level info in this
>> whitepaper:
>> https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf
>>
>> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>
>>
>> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>
>>
>> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>>.
>> >
>> > From the outside (userspace) this looks simply like multiple DRM
>> render nodes or how exactly?
>>
>> Yes, that's correct. Each partition has its own render node and its own
>> node in the KFD topology.
>>
>> Regards,
>> Felix
>>
>> >
>> > Regards,
>> >
>> > Tvrtko
>> >
>> >>
>> >> Regards,
>> >> Felix
>> >>
>> >>
>> >>>
>> >>> Regards,
>> >>>
>> >>> Tvrtko
>> >>>
>> >>>>>>> Otherwise I am eagerly awaiting to hear more about the design
>> specifics around dma-buf handling. And also seeing how to extend to other
>> DRM related anonymous fds.
>> >>>>>>
>> >>>>>> I've been pretty far under-water lately. I hope I'll find time to
>> work on this more, but it's probably going to be at least a few weeks.
>> >>>>>
>> >>>>> Got it.
>> >>>>>
>> >>>>> Regards,
>> >>>>>
>> >>>>> Tvrtko
>> >>>>>
>> >>>>>>
>> >>>>>> Regards,
>> >>>>>> Felix
>> >>>>>>
>> >>>>>>
>> >>>>>>>
>> >>>>>>> Regards,
>> >>>>>>>
>> >>>>>>> Tvrtko
>> >>>>>>>
>> >>>>>>> On 15/03/2024 18:36, Tvrtko Ursulin wrote:
>> >>>>>>>>
>> >>>>>>>> On 15/03/2024 02:33, Felix Kuehling wrote:
>> >>>>>>>>>
>> >>>>>>>>> On 2024-03-12 5:45, Tvrtko Ursulin wrote:
>> >>>>>>>>>>
>> >>>>>>>>>> On 11/03/2024 14:48, Tvrtko Ursulin wrote:
>> >>>>>>>>>>>
>> >>>>>>>>>>> Hi Felix,
>> >>>>>>>>>>>
>> >>>>>>>>>>> On 06/12/2023 21:23, Felix Kuehling wrote:
>> >>>>>>>>>>>> Executive Summary: We need to add CRIU support to DRM
>> render nodes in order to maintain CRIU support for ROCm application once
>> they start relying on render nodes for more GPU memory management. In this
>> email I'm providing some background why we are doing this, and outlining
>> some of the problems we need to solve to checkpoint and restore render node
>> state and shared memory (DMABuf) state. I have some thoughts on the API
>> design, leaning on what we did for KFD, but would like to get feedback from
>> the DRI community regarding that API and to what extent there is interest in
>> making that generic.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> We are working on using DRM render nodes for virtual
>> address mappings in ROCm applications to implement the CUDA11-style VM API
>> and improve interoperability between graphics and compute. This uses DMABufs
>> for sharing buffer objects between KFD and multiple render node devices, as
>> well as between processes. In the long run this also provides a path to
>> moving all or most memory management from the KFD ioctl API to libdrm.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Once ROCm user mode starts using render nodes for virtual
>> address management, that creates a problem for checkpointing and restoring
>> ROCm applications with CRIU. Currently there is no support for checkpointing
>> and restoring render node state, other than CPU virtual address mappings.
>> Support will be needed for checkpointing GEM buffer objects and handles,
>> their GPU virtual address mappings and memory sharing relationships between
>> devices and processes.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Eventually, if full CRIU support for graphics applications
>> is desired, more state would need to be captured, including scheduler
>> contexts and BO lists. Most of this state is driver-specific.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> After some internal discussions we decided to take our
>> design process public as this potentially touches DRM GEM and DMABuf APIs
>> and may have implications for other drivers in the future.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> One basic question before going into any API details: Is
>> there a desire to have CRIU support for other DRM drivers?
>> >>>>>>>>>>>
>> >>>>>>>>>>> This sounds like a very interesting feature on the overall,
>> although I cannot answer on the last question here.
>> >>>>>>>>>>
>> >>>>>>>>>> I forgot to finish this thought. I cannot answer / don't know
>> of any concrete plans, but I think feature is pretty cool and if amdgpu gets
>> it working I wouldn't be surprised if other drivers would get interested.
>> >>>>>>>>>
>> >>>>>>>>> Thanks, that's good to hear!
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>>> Funnily enough, it has a tiny relation to an i915 feature I
>> recently implemented on Mesa's request, which is to be able to "upload" the
>> GPU context from the GPU hang error state and replay the hanging request. It
>> is kind of (at a stretch) a very special tiny subset of checkout and restore
>> so I am not mentioning it as a curiosity.
>> >>>>>>>>>>>
>> >>>>>>>>>>> And there is also another partical conceptual intersect with
>> the (at the moment not yet upstream) i915 online debugger. This part being
>> in the area of discovering and enumerating GPU resources beloning to the
>> client.
>> >>>>>>>>>>>
>> >>>>>>>>>>> I don't see an immediate design or code sharing
>> opportunities though but just mentioning.
>> >>>>>>>>>>>
>> >>>>>>>>>>> I did spend some time reading your plugin and kernel
>> implementation out of curiousity and have some comments and questions.
>> >>>>>>>>>>>
>> >>>>>>>>>>>> With that out of the way, some considerations for a
>> possible DRM CRIU API (either generic of AMDGPU driver specific): The API
>> goes through several phases during checkpoint and restore:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Checkpoint:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> 1. Process-info (enumerates objects and sizes so user mode
>> can allocate
>> >>>>>>>>>>>> memory for the checkpoint, stops execution on the GPU)
>> >>>>>>>>>>>> 2. Checkpoint (store object metadata for BOs, queues, etc.)
>> >>>>>>>>>>>> 3. Unpause (resumes execution after the checkpoint is
>> complete)
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Restore:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> 1. Restore (restore objects, VMAs are not in the right
>> place at this time)
>> >>>>>>>>>>>> 2. Resume (final fixups after the VMAs are sorted out,
>> resume execution)
>> >>>>>>>>>>>
>> >>>>>>>>>>> Btw is check-pointing guaranteeing all relevant activity is
>> idled? For instance dma_resv objects are free of fences which would need to
>> restored for things to continue executing sensibly? Or how is that handled?
>> >>>>>>>>>
>> >>>>>>>>> In our compute use cases, we suspend user mode queues. This
>> can include CWSR (compute-wave-save-restore) where the state of in-flight
>> waves is stored in memory and can be reloaded and resumed from memory later.
>> We don't use any fences other than "eviction fences", that are signaled
>> after the queues are suspended. And those fences are never handed to user
>> mode. So we don't need to worry about any fence state in the checkpoint.
>> >>>>>>>>>
>> >>>>>>>>> If we extended this to support the kernel mode command
>> submission APIs, I would expect that we'd wait for all current submissions
>> to complete, and stop new ones from being sent to the HW before taking the
>> checkpoint. When we take the checkpoint in the CRIU plugin, the CPU threads
>> are already frozen and cannot submit any more work. If we wait for all
>> currently pending submissions to drain, I think we don't need to save any
>> fence state because all the fences will have signaled. (I may be missing
>> some intricacies and I'm afraid it may not be that simple in reality, but
>> that's my opening bid. ;)
>> >>>>>>>>
>> >>>>>>>> It feels feasible to me too, for the normally behaving clients
>> at least.
>> >>>>>>>>
>> >>>>>>>> Presumably, given that the whole checkpointing is not instant,
>> it would be okay to wait a second or two longer for the in-progress
>> submissions complete. After which kernel would need to prune all signalled
>> fences from the respective container objects before checkpointing.
>> >>>>>>>>
>> >>>>>>>> For the "misbehaving" clients who have perhaps queued up too
>> much work, either still in the scheduler with unsatisfied dependencies, or
>> already submitted to the hardware and/or driver backend, is there a timeout
>> concept in CRIU so it would be possible to say something like "try to
>> checkpoint but if the kernel says no time period t then give up"?
>> >>>>>>>>
>> >>>>>>>>>>>> For some more background about our implementation in KFD,
>> you can refer to this whitepaper:
>> https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md
>>
>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>
>>
>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>
>>
>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>>
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Potential objections to a KFD-style CRIU API in DRM render
>> nodes, I'll address each of them in more detail below:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> * Opaque information in the checkpoint data that user
>> mode can't
>> >>>>>>>>>>>> interpret or do anything with
>> >>>>>>>>>>>> * A second API for creating objects (e.g. BOs) that is
>> separate from
>> >>>>>>>>>>>> the regular BO creation API
>> >>>>>>>>>>>> * Kernel mode would need to be involved in restoring BO
>> sharing
>> >>>>>>>>>>>> relationships rather than replaying BO creation, export
>> and import
>> >>>>>>>>>>>> from user mode
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> # Opaque information in the checkpoint
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> This comes out of ABI compatibility considerations. Adding
>> any new objects or attributes to the driver/HW state that needs to be
>> checkpointed could potentially break the ABI of the CRIU checkpoint/restore
>> ioctl if the plugin needs to parse that information. Therefore, much of the
>> information in our KFD CRIU ioctl API is opaque. It is written by kernel
>> mode in the checkpoint, it is consumed by kernel mode when restoring the
>> checkpoint, but user mode doesn't care about the contents or binary layout,
>> so there is no user mode ABI to break. This is how we were able to maintain
>> CRIU support when we added the SVM API to KFD without changing the CRIU
>> plugin and without breaking our ABI.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Opaque information may also lend itself to API abstraction,
>> if this becomes a generic DRM API with driver-specific callbacks that fill
>> in HW-specific opaque data.
>> >>>>>>>>>>>
>> >>>>>>>>>>> This feels sound in principle to me. Fundamentally the state
>> is very hardware specfic, and/or driver version specific, so I don't see
>> anything could be gained in practice by making it much less opaque. (Apart
>> from making things more complicated.)
>> >>>>>>>>>>>
>> >>>>>>>>>>> I was however unsure of the current split of how you dump
>> buffer objects with some data in the defined bo structure, and some in
>> completely opaque private data. Is there a benefit to that split, or maybe
>> in other words, is there a benefit on having part transparent and part
>> opaque for buffer objects?
>> >>>>>>>>>
>> >>>>>>>>> Some of the buffer object state is needed by the plugin. E.g.
>> the size and mmap offset are needed to match VMAs with BOs. I'd have to
>> review the plugin in detail to prove that all the fields are, in fact,
>> needed by the plugin, but that was the intent. Anything that the plugin
>> doesn't need to know should be in the opaque data structures.
>> >>>>>>>>
>> >>>>>>>> Right, got it.
>> >>>>>>>>
>> >>>>>>>> Would it make sense to make the opaque data in the same block
>> as the defined one? I mean instead of separating the two in the binary image
>> for instance have struct kfd_criu_bo_bucket have a trailing priv_data blob?
>> Maybe it is too late now if the image format is not versioned or something.
>> >>>>>>>>
>> >>>>>>>>>>> To slightly touch upon the question of whether this could
>> become a generic DRM API. It feels it would be hard to do it from the start.
>> What sounds more feasible is if/when generic looking helpers can be spotted
>> while developing the RFC then potentially structure the code they can easily
>> be promoted to shared/common at some future moment.
>> >>>>>>>>>
>> >>>>>>>>> Yes, that's how this usually goes, in my experience. Thanks
>> for confirming.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>>> # Second API for creating objects
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Creating BOs and other objects when restoring a checkpoint
>> needs more information than the usual BO alloc and similar APIs provide. For
>> example, we need to restore BOs with the same GEM handles so that user mode
>> can continue using those handles after resuming execution. If BOs are shared
>> through DMABufs without dynamic attachment, we need to restore pinned BOs as
>> pinned. Validation of virtual addresses and handling MMU notifiers must be
>> suspended until the virtual address space is restored. For user mode queues
>> we need to save and restore a lot of queue execution state so that execution
>> can resume cleanly.
>> >>>>>>>>>>>
>> >>>>>>>>>>> This also sounds justified to me. Restore creating all
>> internal objects is definitely special and sounds better to add uapi to
>> create them directly with the correct properties, than to add uapi to adjust
>> internal properties after creation. And in case you would always need some
>> new uapi - so at least to adjust after creation. At which point you may have
>> both in one. Internally implementation can be split or common, whatever
>> makes sense for a given object type, but new uapi definitely sounds is
>> required.
>> >>>>>>>>>>>> # Restoring buffer sharing relationships
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Different GEM handles in different render nodes and
>> processes can refer to the same underlying shared memory, either by directly
>> pointing to the same GEM object, or by creating an import attachment that
>> may get its SG tables invalidated and updated dynamically through dynamic
>> attachment callbacks. In the latter case it's obvious, who is the exporter
>> and who is the importer. In the first case, either one could be the
>> exporter, and it's not clear who would need to create the BO and who would
>> need to
>> >>>>>>>>>>>
>> >>>>>>>>>>> To see if I follow the former case correctly.
>> >>>>>>>>>>>
>> >>>>>>>>>>> This could be two clients A and B, where B has imported a
>> dma-buf shared BO from A and has since closed the dma-buf fd? Which results
>> in a single BO with reference count of 2 and obj->import_attach unset.
>> History of who created the object is lost.
>> >>>>>>>>>
>> >>>>>>>>> Yes. In the amdgpu driver this happens when the exporter and
>> import device are the same.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>> In fact it could even be that two imported objects remain
>> (clients A, B and C) and A, who originally created the BO, has since fully
>> released it. So any kind of "creator" tracking if added wouldn't be fully
>> reliable either.
>> >>>>>>>>>
>> >>>>>>>>> That's a good point.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>>> import it when restoring the checkpoint. To further
>> complicate things, multiple processes in a checkpoint get restored
>> concurrently. So there is no guarantee that an exporter has restored a
>> shared BO at the time an importer is trying to restore its import.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> A proposal to deal with these problems would be to treat
>> importers and exporters the same. Whoever restores first, ends up creating
>> the BO and potentially attaching to it. The other process(es) can find BOs
>> that were already restored by another process by looking it up with a unique
>> ID that could be based on the DMABuf inode number. An alternative would be a
>> two-pass approach that needs to restore BOs on two passes:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> 1. Restore exported BOs
>> >>>>>>>>>>>> 2. Restore imports
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> With some inter-process synchronization in CRIU itself
>> between these two passes. This may require changes in the core CRIU, outside
>> our plugin. Both approaches depend on identifying BOs with some unique ID
>> that could be based on the DMABuf inode number in the checkpoint. However,
>> we would need to identify the processes in the same restore session,
>> possibly based on parent/child process relationships, to create a scope
>> where those IDs are valid during restore.
>> >>>>>>>>>>>
>> >>>>>>>>>>> If my understanding above is on the right track, then I
>> think this is the only thing which can be done (for all scenarios).
>> >>>>>>>>>
>> >>>>>>>>> I presented two alternatives. I think you're in favor of the
>> first one, where it doesn't matter who is the importer and exporter. I think
>> the two-pass approach requires that you can identify an exporter. And as you
>> pointed out, the exporter may already have dropped their reference to the BO.
>> >>>>>>>>
>> >>>>>>>> Yep.
>> >>>>>>>>
>> >>>>>>>>>>> I also *think* it would be safe. At least at the moment I
>> cannot think what could go wrong. Semantics are that it doesn't really
>> matter who created the object.
>> >>>>>>>>>
>> >>>>>>>>> I would agree. What matters is that the object is recreated on
>> the correct device, and that all the direct references and import
>> attachments pointing to it are restored.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>>> Finally, we would also need to checkpoint and restore
>> DMABuf file descriptors themselves. These are anonymous file descriptors.
>> The CRIU plugin could probably be taught to recreate them from the original
>> exported BO based on the inode number that could be queried with fstat in
>> the checkpoint. It would need help from the render node CRIU API to find the
>> right BO from the inode, which may be from a different process in the same
>> restore session.
>> >>>>>>>>>>>
>> >>>>>>>>>>> This part feels like it is breaking the component separation
>> a bit because even for buffers fully owned by amdgpu, strictly speaking the
>> dma-buf fd is not. At least my understanding from the above is that you
>> propose to attempt to import the fd, from the kernel side, during the
>> checkpoint process? Like:
>> >>>>>>>>>>>
>> >>>>>>>>>>> Checkpoint:
>> >>>>>>>>>>>
>> >>>>>>>>>>> CRIU for each anon fd:
>> >>>>>>>>>>> amdgpu_plugin(fd)
>> >>>>>>>>>>> -> attempt in kernel dma buf import (passes fd to
>> kernel via ioctl?)
>> >>>>>>>>>>> -> is it ours? (no -> error)
>> >>>>>>>>>>> -> create a record mapping fd number to amdgpu
>> BO
>> >>>>>>>>>>>
>> >>>>>>>>>>> Restore:
>> >>>>>>>>>>>
>> >>>>>>>>>>> for each dma-buf fd record:
>> >>>>>>>>>>> create BO if does not exists
>> >>>>>>>>>>> export BO to same fd
>> >>>>>>>>>>> close BO handle if not in regular BO handle records
>> >>>>>>>>>>>
>> >>>>>>>>>>> Or since you mention lookup by inode, that would need to be
>> dmabuf_plugin so it can lookup inodes in the private mount space. However
>> how would it co-operate with amdgpu_plugin is not clear to me.
>> >>>>>>>>>
>> >>>>>>>>> The way I think about the ownership is, whichever driver
>> created the underlying BO owns the checkpointing of the dmabuf. You need
>> driver-specific information to link the dmabuf with the driver's BO and you
>> need the right driver to recreate the BO and the dmabuf fd when restoring
>> the checkpoint.
>> >>>>>>>>>
>> >>>>>>>>> It gets really interesting if you have an amdgpu plugin and an
>> i915 plugin, and they checkpoint an application that shares BOs between the
>> two devices through DMABufs. E.g. if i915 created a BO and amdgpu imported
>> it, then during restore, i915 needs to restore the dmabuf before the amdgpu
>> import of it can be restored. I think that brings us back to a two-phase
>> approach to restoring the memory sharing relationships. Uff.
>> >>>>>>>>
>> >>>>>>>> I think this part of the discussion somewhat depends on the
>> previous part about idling. If it is feasible to completely idle and prune,
>> and fail if that is not happening quickly enough, then maybe there wouldn't
>> be too much hierarchical state to save.
>> >>>>>>>>
>> >>>>>>>> Otherwise my idea was that there is a top-level drm_plugin.so
>> which understands amdgpu fds, i915, syncobj, sync_file, and uses some new
>> uapi to uniquely identify each, associate with the correct driver, and then
>> internally dispatches to amdgpu|i915|dmabuf|..._plugin.so. Building the in
>> memory representation of their relationships. As long as all objects and
>> their relationships have been recorded I think everything could then be
>> correctly restored.
>> >>>>>>>>
>> >>>>>>>> It is possible there is flaw in my thinking and that something
>> in CRIU design would make this impossible? I think it would require the
>> top-level drm_plugin.so to hold all state in memory until the whole
>> checkpointing is done, and then verify something is not incomplete, failing
>> it all if it was. (For instance one plugin discovered an reference to an
>> object which was not discoverd by any other plugin or things like that.) May
>> need some further tweaks to CRIU common code.
>> >>>>>>>>
>> >>>>>>>> Maybe I need to better understand how exactly you mean to query
>> the DRM driver about random anonymous fds. I see it as a problem in the
>> design, possibly even implementation, but maybe I am missing something which
>> makes it not so. I mean even with my general idea I don't know how would one
>> determine which driver to query about a particular anonymous inode.
>> >>>>>>>>
>> >>>>>>>>>> I later also realised that I was maybe increasing the scope
>> for you here. :) You did state focus is ROCm applications which possibly
>> doesn't care about dma-resv, fences, syncobjs etc?
>> >>>>>>>>>
>> >>>>>>>>> That's my focus for now. But I don't want to engineer a
>> solution that would preclude your use cases in the future.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> But I think the "how to handle dma-bufs" design question is
>> still relevant and interesting. For example I had this thought that perhaps
>> what would be needed is a CRIU plugin hierarchy.
>> >>>>>>>>>>
>> >>>>>>>>>> Because fundamentally we would be snapshoting a hierarcy of
>> kernel objects belonging to different drivers (kfd, amdgpu, dma-buf, ...).
>> And if one day someone would to try to handle dma fences and drm syncobjs,
>> the argument for a hierarchial design would be even stronger I think.
>> >>>>>>>>>>
>> >>>>>>>>>> Something like a drm_plugin.so could call sub-plugins
>> (amdgpu, dma-buf, sync file, ...) and internally build the representation of
>> the whole state and how the relationship between the objects.
>> >>>>>>>>>
>> >>>>>>>>> Maybe. I guess a structure similar to libdrm makes sense. I'm
>> not sure it's strictly a hierarchy. Maybe more like some common code shared
>> by multiple GPU driver plugins. I think the common checkpoint state is quite
>> limited and restoring it requires the GPU-specific drivers anyway.
>> >>>>>>>>>
>> >>>>>>>>> Also the idea of building a representation of the whole state
>> doesn't work well with the CRIU design, because "the whole state" can
>> include multiple processes that restore themselves concurrently and only
>> synchronize with each other in a few places in the restore process. I feel,
>> if we can work out how to checkpoint and restore shared objects between
>> processes, we can do the same for shared objects between drivers without
>> imposing a strict hierarchy and some omniscient entity that needs to know
>> "the whole state".
>> >>>>>>>>
>> >>>>>>>> Okay, this continues on the same problem space as above. And
>> you obviously know how CRIU works much better than me.
>> >>>>>>>>
>> >>>>>>>>>> With that kind of design there probably would be a need to
>> define some common kernel side api and uapi, so all involved objects can be
>> enumerated with some unique ids etc.
>> >>>>>>>>>>
>> >>>>>>>>>> Now.. the counter argument.. the more state from different
>> drivers would one want to handle the bigger this project would get. Would it
>> even be feasible is the question, to the point that it may be simpler to
>> just run the workload in a VM via SR-IOV and simply hibernate the whole thin
>> guest. :)
>> >>>>>>>>>
>> >>>>>>>>> Well, CRIU kind of tries to do that, but with containers
>> instead of VMs. ;)
>> >>>>>>>>
>> >>>>>>>> It would definitely be useful for hardware and drivers without
>> SR-IOV support so lets hope it is doable. :)
>> >>>>>>>>
>> >>>>>>>> Regards,
>> >>>>>>>>
>> >>>>>>>> Tvrtko
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