Hi

Am 28.03.24 um 13:03 schrieb Jocelyn Falempe:
+/**
+ * struct drm_scanout_buffer - DRM scanout buffer
+ *
+ * This structure holds the information necessary for drm_panic to draw the
+ * panic screen, and display it.
+ */
+struct drm_scanout_buffer {
+       /**
+        * @format:
+        *
+        * drm format of the scanout buffer.
+        */
+       const struct drm_format_info *format;

Newline here and among the other fields please.

+       /**
+        * @map:
+        *
+        * Virtual address of the scanout buffer, either in memory or iomem.
+        * The scanout buffer should be in linear format, and can be directly
+        * sent to the display hardware. Tearing is not an issue for the panic
+        * screen.
+        */
+       struct iosys_map map;

I would make this an array of DRM_FORMAT_MAX_PLANES. Its functionality is then equivalent to the fields in struct drm_framebuffer. Supporting multiple color planes is the general expectation in the DRM code, even if not all parts actually implement it. In the panic code, you simply test that the scan-out format has only a single plane.

  struct iosys_map map[DRM_FORMAT_MAX_PLANES]


+       /**
+        * @width: Width of the scanout buffer, in pixels.
+        */
+       unsigned int width;
+       /**
+        * @height: Height of the scanout buffer, in pixels.
+        */
+       unsigned int height;
+       /**
+        * @pitch: Length in bytes between the start of two consecutive lines.
+        */
+       unsigned int pitch;

Also use an array of DRM_FORMAT_MAX_PLANES.

+};

This data structure looks like something I could use for the shadow-plane helpers. Expect it to be moved elsewhere at some point.

Best regards
Thomas


--
--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Frankenstrasse 146, 90461 Nuernberg, Germany
GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman
HRB 36809 (AG Nuernberg)

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