https://bugs.freedesktop.org/show_bug.cgi?id=29762

--- Comment #3 from Andrew Randrianasulu <randrik at mail.ru> 2010-08-25 
19:27:22 PDT ---
(In reply to comment #2)
> The compiler error is valid. Relative addressing (array indexing) is not
> implemented for fragment shaders.
> 
> The hardware only suppports relative addressing using the loop counter and 
> only
> on r500. The loop counter register type has been removed in Gallium so it
> cannot be implemented directly. Some non-trivial work is needed in the
> compiler.

May be it will be not  too bad idea to restore this register type support in
Gallium first? Anyone remember why it was removed?

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