https://bugs.freedesktop.org/show_bug.cgi?id=29137

--- Comment #9 from Sven Arvidsson <sa at whiz.se> 2010-08-02 11:20:35 PDT ---
(In reply to comment #6)
> It won't certainly get fixed in r300g, we would have to reorder constants 
> every
> draw call, which would incur noticable perfomance drop (in Gallium, constant
> buffers may be reused for several different shaders).
> 
> It might get fixed in the GLSL compiler, though, which resides in Mesa core.
> I'd rather wait until Intel merge their new GLSL compiler before looking into
> this issue.

Dunno if it's of any help (it being both different hardware and not Gallium)
but the i965 driver works quite well with Wine+GLSL.

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