On Thu, Sep 28, 2023 at 12:14:12PM -0400, Luben Tuikov wrote:
> On 2023-09-19 01:01, Matthew Brost wrote:
> > Rather than call free_job and run_job in same work item have a dedicated
> > work item for each. This aligns with the design and intended use of work
> > queues.
> > 
> > v2:
> >    - Test for DMA_FENCE_FLAG_TIMESTAMP_BIT before setting
> >      timestamp in free_job() work item (Danilo)
> > v3:
> >   - Drop forward dec of drm_sched_select_entity (Boris)
> >   - Return in drm_sched_run_job_work if entity NULL (Boris)
> > 
> > Signed-off-by: Matthew Brost <matthew.br...@intel.com>
> > ---
> >  drivers/gpu/drm/scheduler/sched_main.c | 290 +++++++++++++++----------
> >  include/drm/gpu_scheduler.h            |   8 +-
> >  2 files changed, 182 insertions(+), 116 deletions(-)
> > 
> > diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
> > b/drivers/gpu/drm/scheduler/sched_main.c
> > index 588c735f7498..1e21d234fb5c 100644
> > --- a/drivers/gpu/drm/scheduler/sched_main.c
> > +++ b/drivers/gpu/drm/scheduler/sched_main.c
> > @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq 
> > *rq,
> >   * drm_sched_rq_select_entity_rr - Select an entity which could provide a 
> > job to run
> >   *
> >   * @rq: scheduler run queue to check.
> > + * @dequeue: dequeue selected entity
> 
> Change this to "peek" as indicated below.
> 
> >   *
> >   * Try to find a ready entity, returns NULL if none found.
> >   */
> >  static struct drm_sched_entity *
> > -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> > +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
> >  {
> >     struct drm_sched_entity *entity;
> >  
> > @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> >     if (entity) {
> >             list_for_each_entry_continue(entity, &rq->entities, list) {
> >                     if (drm_sched_entity_is_ready(entity)) {
> > -                           rq->current_entity = entity;
> > -                           reinit_completion(&entity->entity_idle);
> > +                           if (dequeue) {
> > +                                   rq->current_entity = entity;
> > +                                   reinit_completion(&entity->entity_idle);
> > +                           }
> 
> Please rename "dequeue" or invert its logic, as from this patch it seems that
> it is hiding (gating out) current behaviour.
> 
> Ideally, I'd prefer it be inverted, so that current behaviour, i.e. what 
> people
> are used to the rq_select_entity_*() to do, is default--preserved.
> 
> Perhaps use "peek" as the name of this new variable, to indicate that
> we're not setting it to be the current entity.
> 
> I prefer "peek" to others, as the former tells me "Hey, I'm only
> peeking at the rq and not really doing the default behaviour I've been
> doing which you're used to." So, probably use "peek". ("Peek" also has 
> historical
> significance...).
> 

Peek it is. Will change.

> >                             spin_unlock(&rq->lock);
> >                             return entity;
> >                     }
> > @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> >     list_for_each_entry(entity, &rq->entities, list) {
> >  
> >             if (drm_sched_entity_is_ready(entity)) {
> > -                   rq->current_entity = entity;
> > -                   reinit_completion(&entity->entity_idle);
> > +                   if (dequeue) {
> 
>                       if (!peek) {
> 

+1

> > +                           rq->current_entity = entity;
> > +                           reinit_completion(&entity->entity_idle);
> > +                   }
> >                     spin_unlock(&rq->lock);
> >                     return entity;
> >             }
> > @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> >   * drm_sched_rq_select_entity_fifo - Select an entity which provides a job 
> > to run
> >   *
> >   * @rq: scheduler run queue to check.
> > + * @dequeue: dequeue selected entity
> 
>     * @peek: Just find, don't set to current.
>

+1
 
> >   *
> >   * Find oldest waiting ready entity, returns NULL if none found.>   */
> >  static struct drm_sched_entity *
> > -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
> > +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
> >  {
> >     struct rb_node *rb;
> >  
> > @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq 
> > *rq)
> >  
> >             entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
> >             if (drm_sched_entity_is_ready(entity)) {
> > -                   rq->current_entity = entity;
> > -                   reinit_completion(&entity->entity_idle);
> > +                   if (dequeue) {
> 
>                       if (!peek) {
> 
> > +                           rq->current_entity = entity;
> > +                           reinit_completion(&entity->entity_idle);
> > +                   }
> >                     break;
> >             }
> >     }
> > @@ -282,13 +290,102 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq 
> > *rq)
> >  }
> >  
> >  /**
> > - * drm_sched_submit_queue - scheduler queue submission
> > + * drm_sched_run_job_queue - queue job submission
> > + * @sched: scheduler instance
> > + */
> 
> Perhaps it would be clearer to a DOC reader if there were verbs
> in this function comment? I feel this was mentioned in the review
> to patch 2...
> 
> > +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
> > +{
> > +   if (!READ_ONCE(sched->pause_submit))
> > +           queue_work(sched->submit_wq, &sched->work_run_job);
> > +}
> > +
> > +/**
> > + * drm_sched_can_queue -- Can we queue more to the hardware?
> > + * @sched: scheduler instance
> > + *
> > + * Return true if we can push more jobs to the hw, otherwise false.
> > + */
> > +static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
> > +{
> > +   return atomic_read(&sched->hw_rq_count) <
> > +           sched->hw_submission_limit;
> > +}
> > +
> > +/**
> > + * drm_sched_select_entity - Select next entity to process
> > + *
> > + * @sched: scheduler instance
> > + * @dequeue: dequeue selected entity
> 
> When I see "dequeue" I'm thinking "list_del()". Let's
> use "peek" here as mentioned above.
> 
> > + *
> > + * Returns the entity to process or NULL if none are found.
> > + */
> > +static struct drm_sched_entity *
> > +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
> 
> drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool peek)
> 

+1

> > +{
> > +   struct drm_sched_entity *entity;
> > +   int i;
> > +
> > +   if (!drm_sched_can_queue(sched))
> > +           return NULL;
> > +
> > +   if (sched->single_entity) {
> > +           if (!READ_ONCE(sched->single_entity->stopped) &&
> > +               drm_sched_entity_is_ready(sched->single_entity))
> > +                   return sched->single_entity;
> > +
> > +           return NULL;
> > +   }
> > +
> > +   /* Kernel run queue has higher priority than normal run queue*/
> > +   for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; 
> > i--) {
> > +           entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
> > +                   drm_sched_rq_select_entity_fifo(&sched->sched_rq[i],
> > +                                                   dequeue) :
> > +                   drm_sched_rq_select_entity_rr(&sched->sched_rq[i],
> > +                                                 dequeue);
> > +           if (entity)
> > +                   break;
> > +   }
> > +
> > +   return entity;
> > +}
> > +
> > +/**
> > + * drm_sched_run_job_queue_if_ready - queue job submission if ready
> >   * @sched: scheduler instance
> >   */
> > -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched)
> > +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler 
> > *sched)
> > +{
> > +   if (drm_sched_select_entity(sched, false))
> > +           drm_sched_run_job_queue(sched);
> > +}
> > +
> > +/**
> > + * drm_sched_free_job_queue - queue free job
> 
>  * drm_sched_free_job_queue - enqueue free-job work
> 
> > + *
> > + * @sched: scheduler instance to queue free job
> 
>  * @sched: scheduler instance to queue free job work for
> 
> 

Will change both.

> > + */
> > +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched)
> >  {
> >     if (!READ_ONCE(sched->pause_submit))
> > -           queue_work(sched->submit_wq, &sched->work_submit);
> > +           queue_work(sched->submit_wq, &sched->work_free_job);
> > +}
> > +
> > +/**
> > + * drm_sched_free_job_queue_if_ready - queue free job if ready
> 
>  * drm_sched_free_job_queue_if_ready - enqueue free-job work if ready
>

Will change this too.
 
> > + *
> > + * @sched: scheduler instance to queue free job
> > + */
> > +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler 
> > *sched)
> > +{
> > +   struct drm_sched_job *job;
> > +
> > +   spin_lock(&sched->job_list_lock);
> > +   job = list_first_entry_or_null(&sched->pending_list,
> > +                                  struct drm_sched_job, list);
> > +   if (job && dma_fence_is_signaled(&job->s_fence->finished))
> > +           drm_sched_free_job_queue(sched);
> > +   spin_unlock(&sched->job_list_lock);
> >  }
> >  
> >  /**
> > @@ -310,7 +407,7 @@ static void drm_sched_job_done(struct drm_sched_job 
> > *s_job, int result)
> >     dma_fence_get(&s_fence->finished);
> >     drm_sched_fence_finished(s_fence, result);
> >     dma_fence_put(&s_fence->finished);
> > -   drm_sched_submit_queue(sched);
> > +   drm_sched_free_job_queue(sched);
> >  }
> >  
> >  /**
> > @@ -885,18 +982,6 @@ void drm_sched_job_cleanup(struct drm_sched_job *job)
> >  }
> >  EXPORT_SYMBOL(drm_sched_job_cleanup);
> >  
> > -/**
> > - * drm_sched_can_queue -- Can we queue more to the hardware?
> > - * @sched: scheduler instance
> > - *
> > - * Return true if we can push more jobs to the hw, otherwise false.
> > - */
> > -static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
> > -{
> > -   return atomic_read(&sched->hw_rq_count) <
> > -           sched->hw_submission_limit;
> > -}
> > -
> >  /**
> >   * drm_sched_wakeup_if_can_queue - Wake up the scheduler
> >   * @sched: scheduler instance
> > @@ -906,43 +991,7 @@ static bool drm_sched_can_queue(struct 
> > drm_gpu_scheduler *sched)
> >  void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
> >  {
> >     if (drm_sched_can_queue(sched))
> > -           drm_sched_submit_queue(sched);
> > -}
> > -
> > -/**
> > - * drm_sched_select_entity - Select next entity to process
> > - *
> > - * @sched: scheduler instance
> > - *
> > - * Returns the entity to process or NULL if none are found.
> > - */
> > -static struct drm_sched_entity *
> > -drm_sched_select_entity(struct drm_gpu_scheduler *sched)
> > -{
> > -   struct drm_sched_entity *entity;
> > -   int i;
> > -
> > -   if (!drm_sched_can_queue(sched))
> > -           return NULL;
> > -
> > -   if (sched->single_entity) {
> > -           if (!READ_ONCE(sched->single_entity->stopped) &&
> > -               drm_sched_entity_is_ready(sched->single_entity))
> > -                   return sched->single_entity;
> > -
> > -           return NULL;
> > -   }
> > -
> > -   /* Kernel run queue has higher priority than normal run queue*/
> > -   for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; 
> > i--) {
> > -           entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
> > -                   drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) :
> > -                   drm_sched_rq_select_entity_rr(&sched->sched_rq[i]);
> > -           if (entity)
> > -                   break;
> > -   }
> > -
> > -   return entity;
> > +           drm_sched_run_job_queue(sched);
> >  }
> >  
> >  /**
> > @@ -974,8 +1023,10 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler 
> > *sched)
> >                                             typeof(*next), list);
> >  
> >             if (next) {
> > -                   next->s_fence->scheduled.timestamp =
> > -                           job->s_fence->finished.timestamp;
> > +                   if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
> > +                                &next->s_fence->scheduled.flags))
> > +                           next->s_fence->scheduled.timestamp =
> > +                                   job->s_fence->finished.timestamp;
> >                     /* start TO timer for next job */
> >                     drm_sched_start_timeout(sched);
> >             }
> > @@ -1025,74 +1076,84 @@ drm_sched_pick_best(struct drm_gpu_scheduler 
> > **sched_list,
> >  EXPORT_SYMBOL(drm_sched_pick_best);
> >  
> >  /**
> > - * drm_sched_main - main scheduler thread
> > + * drm_sched_free_job_work - worker to call free_job
> >   *
> > - * @param: scheduler instance
> > + * @w: free job work
> >   */
> > -static void drm_sched_main(struct work_struct *w)
> > +static void drm_sched_free_job_work(struct work_struct *w)
> >  {
> >     struct drm_gpu_scheduler *sched =
> > -           container_of(w, struct drm_gpu_scheduler, work_submit);
> > -   struct drm_sched_entity *entity;
> > +           container_of(w, struct drm_gpu_scheduler, work_free_job);
> >     struct drm_sched_job *cleanup_job;
> > -   int r;
> >  
> >     if (READ_ONCE(sched->pause_submit))
> >             return;
> >  
> >     cleanup_job = drm_sched_get_cleanup_job(sched);
> > -   entity = drm_sched_select_entity(sched);
> > -
> > -   if (!entity && !cleanup_job)
> > -           return; /* No more work */
> > -
> > -   if (cleanup_job)
> > +   if (cleanup_job) {
> >             sched->ops->free_job(cleanup_job);
> >  
> > -   if (entity) {
> > -           struct dma_fence *fence;
> > -           struct drm_sched_fence *s_fence;
> > -           struct drm_sched_job *sched_job;
> > -
> > -           sched_job = drm_sched_entity_pop_job(entity);
> > -           if (!sched_job) {
> > -                   complete_all(&entity->entity_idle);
> > -                   if (!cleanup_job)
> > -                           return; /* No more work */
> > -                   goto again;
> > -           }
> > +           drm_sched_free_job_queue_if_ready(sched);
> > +           drm_sched_run_job_queue_if_ready(sched);
> > +   }
> > +}
> > +
> > +/**
> > + * drm_sched_run_job_work - worker to call run_job
> > + *
> > + * @w: run job work
> > + */
> > +static void drm_sched_run_job_work(struct work_struct *w)
> > +{
> > +   struct drm_gpu_scheduler *sched =
> > +           container_of(w, struct drm_gpu_scheduler, work_run_job);
> > +   struct drm_sched_entity *entity;
> > +   struct dma_fence *fence;
> > +   struct drm_sched_fence *s_fence;
> > +   struct drm_sched_job *sched_job;
> > +   int r;
> >  
> > -           s_fence = sched_job->s_fence;
> > +   if (READ_ONCE(sched->pause_submit))
> > +           return;
> >  
> > -           atomic_inc(&sched->hw_rq_count);
> > -           drm_sched_job_begin(sched_job);
> > +   entity = drm_sched_select_entity(sched, true);
> > +   if (!entity)
> > +           return;
> >  
> > -           trace_drm_run_job(sched_job, entity);
> > -           fence = sched->ops->run_job(sched_job);
> > +   sched_job = drm_sched_entity_pop_job(entity);
> > +   if (!sched_job) {
> >             complete_all(&entity->entity_idle);
> > -           drm_sched_fence_scheduled(s_fence, fence);
> > +           return; /* No more work */
> > +   }
> >  
> > -           if (!IS_ERR_OR_NULL(fence)) {
> > -                   /* Drop for original kref_init of the fence */
> > -                   dma_fence_put(fence);
> > +   s_fence = sched_job->s_fence;
> >  
> > -                   r = dma_fence_add_callback(fence, &sched_job->cb,
> > -                                              drm_sched_job_done_cb);
> > -                   if (r == -ENOENT)
> > -                           drm_sched_job_done(sched_job, fence->error);
> > -                   else if (r)
> > -                           DRM_DEV_ERROR(sched->dev, "fence add callback 
> > failed (%d)\n",
> > -                                     r);
> > -           } else {
> > -                   drm_sched_job_done(sched_job, IS_ERR(fence) ?
> > -                                      PTR_ERR(fence) : 0);
> > -           }
> > +   atomic_inc(&sched->hw_rq_count);
> > +   drm_sched_job_begin(sched_job);
> > +
> > +   trace_drm_run_job(sched_job, entity);
> > +   fence = sched->ops->run_job(sched_job);
> > +   complete_all(&entity->entity_idle);
> > +   drm_sched_fence_scheduled(s_fence, fence);
> >  
> > -           wake_up(&sched->job_scheduled);
> > +   if (!IS_ERR_OR_NULL(fence)) {
> > +           /* Drop for original kref_init of the fence */
> > +           dma_fence_put(fence);
> > +
> > +           r = dma_fence_add_callback(fence, &sched_job->cb,
> > +                                      drm_sched_job_done_cb);
> > +           if (r == -ENOENT)
> > +                   drm_sched_job_done(sched_job, fence->error);
> > +           else if (r)
> > +                   DRM_DEV_ERROR(sched->dev, "fence add callback failed 
> > (%d)\n",
> > +                             r);
> 
> Please align "r);" to the open brace on the previous line. If you're using 
> Emacs
> with sane Linux settings, press the "Tab" key anywhere on the line to indent 
> it.
> (It should run c-indent-line-or-region, usually using leading-tabs-only mode. 
> Pressing
> it again, over and over, on an already indented line, does nothing. Column 
> indenting--say
> for columns in 2D/3D/etc., array, usually happens using spaces, which is 
> portable.
> Also please take an overview with "scrips/checkpatch.pl --strict".)
> 

Will run checkpatch.

> Wrap-around was bumped to 100 in the Linux kernel so you can put the 'r' on
> the same line without style problems.
> 

Using Vi with wrap around of 80 but know 100 is allowed. Will fix.

> > +   } else {
> > +           drm_sched_job_done(sched_job, IS_ERR(fence) ?
> > +                              PTR_ERR(fence) : 0);
> >     }
> >  
> > -again:
> > -   drm_sched_submit_queue(sched);
> > +   wake_up(&sched->job_scheduled);
> > +   drm_sched_run_job_queue_if_ready(sched);
> >  }
> >  
> >  /**
> > @@ -1159,7 +1220,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
> >     spin_lock_init(&sched->job_list_lock);
> >     atomic_set(&sched->hw_rq_count, 0);
> >     INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
> > -   INIT_WORK(&sched->work_submit, drm_sched_main);
> > +   INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
> > +   INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
> >     atomic_set(&sched->_score, 0);
> >     atomic64_set(&sched->job_id_count, 0);
> >     sched->pause_submit = false;
> > @@ -1286,7 +1348,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready);
> >  void drm_sched_submit_stop(struct drm_gpu_scheduler *sched)
> >  {
> >     WRITE_ONCE(sched->pause_submit, true);
> > -   cancel_work_sync(&sched->work_submit);
> > +   cancel_work_sync(&sched->work_run_job);
> > +   cancel_work_sync(&sched->work_free_job);
> >  }
> >  EXPORT_SYMBOL(drm_sched_submit_stop);
> >  
> > @@ -1298,6 +1361,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop);
> >  void drm_sched_submit_start(struct drm_gpu_scheduler *sched)
> >  {
> >     WRITE_ONCE(sched->pause_submit, false);
> > -   queue_work(sched->submit_wq, &sched->work_submit);
> > +   queue_work(sched->submit_wq, &sched->work_run_job);
> > +   queue_work(sched->submit_wq, &sched->work_free_job);
> >  }
> >  EXPORT_SYMBOL(drm_sched_submit_start);
> > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> > index 655675f797ea..7e6c121003ca 100644
> > --- a/include/drm/gpu_scheduler.h
> > +++ b/include/drm/gpu_scheduler.h
> > @@ -487,9 +487,10 @@ struct drm_sched_backend_ops {
> >   *                 finished.
> >   * @hw_rq_count: the number of jobs currently in the hardware queue.
> >   * @job_id_count: used to assign unique id to the each job.
> > - * @submit_wq: workqueue used to queue @work_submit
> > + * @submit_wq: workqueue used to queue @work_run_job and @work_free_job
> >   * @timeout_wq: workqueue used to queue @work_tdr
> > - * @work_submit: schedules jobs and cleans up entities
> > + * @work_run_job: schedules jobs
> > + * @work_free_job: cleans up jobs
> >   * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
> >   *            timeout interval is over.
> >   * @pending_list: the list of jobs which are currently in the job queue.
> > @@ -519,7 +520,8 @@ struct drm_gpu_scheduler {
> >     atomic64_t                      job_id_count;
> >     struct workqueue_struct         *submit_wq;
> >     struct workqueue_struct         *timeout_wq;
> > -   struct work_struct              work_submit;
> > +   struct work_struct              work_run_job;
> > +   struct work_struct              work_free_job;
> >     struct delayed_work             work_tdr;
> >     struct list_head                pending_list;
> >     spinlock_t                      job_list_lock;
> 
> Yeah, so this is a good patch. Thanks for doing this!

Thanks for the review.

Matt

> -- 
> Regards,
> Luben
> 

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