Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
Reviewed-by: Javier Martinez Canillas <javi...@redhat.com>
---
 drivers/gpu/drm/imx/dcss/dcss-kms.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/imx/dcss/dcss-kms.c 
b/drivers/gpu/drm/imx/dcss/dcss-kms.c
index dab5e664920d..896de946f8df 100644
--- a/drivers/gpu/drm/imx/dcss/dcss-kms.c
+++ b/drivers/gpu/drm/imx/dcss/dcss-kms.c
@@ -7,7 +7,7 @@
 #include <drm/drm_atomic_helper.h>
 #include <drm/drm_bridge_connector.h>
 #include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_gem_dma_helper.h>
 #include <drm/drm_gem_framebuffer_helper.h>
 #include <drm/drm_of.h>
@@ -145,7 +145,7 @@ struct dcss_kms_dev *dcss_kms_attach(struct dcss_dev *dcss)
        if (ret)
                goto cleanup_crtc;
 
-       drm_fbdev_generic_setup(drm, 32);
+       drm_fbdev_dma_setup(drm, 32);
 
        return kms;
 
-- 
2.39.2

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