Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
Reviewed-by: Javier Martinez Canillas <javi...@redhat.com>
---
 drivers/gpu/drm/sun4i/sun4i_drv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/sun4i/sun4i_drv.c 
b/drivers/gpu/drm/sun4i/sun4i_drv.c
index d6c741716167..e49f78a6a8cf 100644
--- a/drivers/gpu/drm/sun4i/sun4i_drv.c
+++ b/drivers/gpu/drm/sun4i/sun4i_drv.c
@@ -17,7 +17,7 @@
 #include <drm/drm_aperture.h>
 #include <drm/drm_atomic_helper.h>
 #include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_gem_dma_helper.h>
 #include <drm/drm_module.h>
 #include <drm/drm_of.h>
@@ -111,7 +111,7 @@ static int sun4i_drv_bind(struct device *dev)
        if (ret)
                goto finish_poll;
 
-       drm_fbdev_generic_setup(drm, 32);
+       drm_fbdev_dma_setup(drm, 32);
 
        dev_set_drvdata(dev, drm);
 
-- 
2.39.2

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