On Wed, Mar 01, 2023 at 04:30:44PM +0100, Thomas Zimmermann wrote:
> Use the fbdev emulation that is optimized for DMA helpers. Avoids
> possible shadow buffering and makes the code simpler.
> 
> Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
Acked-by: Sam Ravnborg <s...@ravnborg.org>
> ---
>  drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c 
> b/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c
> index 4e806b06d35d..29603561d501 100644
> --- a/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c
> +++ b/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c
> @@ -19,7 +19,7 @@
>  #include <drm/drm_atomic.h>
>  #include <drm/drm_atomic_helper.h>
>  #include <drm/drm_drv.h>
> -#include <drm/drm_fbdev_generic.h>
> +#include <drm/drm_fbdev_dma.h>
>  #include <drm/drm_gem_dma_helper.h>
>  #include <drm/drm_gem_framebuffer_helper.h>
>  #include <drm/drm_module.h>
> @@ -760,7 +760,7 @@ static int atmel_hlcdc_dc_drm_probe(struct 
> platform_device *pdev)
>       if (ret)
>               goto err_unload;
>  
> -     drm_fbdev_generic_setup(ddev, 24);
> +     drm_fbdev_dma_setup(ddev, 24);
>  
>       return 0;
>  
> -- 
> 2.39.2

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