Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
---
 drivers/gpu/drm/sti/sti_drv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/sti/sti_drv.c b/drivers/gpu/drm/sti/sti_drv.c
index ef6a4e63198f..1b87b5899f9e 100644
--- a/drivers/gpu/drm/sti/sti_drv.c
+++ b/drivers/gpu/drm/sti/sti_drv.c
@@ -14,7 +14,7 @@
 #include <drm/drm_atomic_helper.h>
 #include <drm/drm_debugfs.h>
 #include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_gem_dma_helper.h>
 #include <drm/drm_gem_framebuffer_helper.h>
 #include <drm/drm_of.h>
@@ -199,7 +199,7 @@ static int sti_bind(struct device *dev)
 
        drm_mode_config_reset(ddev);
 
-       drm_fbdev_generic_setup(ddev, 32);
+       drm_fbdev_dma_setup(ddev, 32);
 
        return 0;
 
-- 
2.39.2

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