On 12/5/22 10:55, Melissa Wen wrote:
> When v3d_lookup_bos fails to `allocate validated BO pointers`,
> job->bo_count was already set to args->bo_count, but job->bo points to
> NULL. In this scenario, we must verify that job->bo is not NULL before
> iterating on it to proper clean up a job. Also, drm_gem_object_put
> already checks that the object passed is not NULL, doing the job->bo[i]
> checker redundant.
> 
> Signed-off-by: Melissa Wen <m...@igalia.com>

Reviewed-by: Maíra Canal <mca...@igalia.com>

Best Regards,
- Maíra Canal

> ---
>  drivers/gpu/drm/v3d/v3d_gem.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
> index 96af1cb5202a..31a37572c11d 100644
> --- a/drivers/gpu/drm/v3d/v3d_gem.c
> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
> @@ -363,11 +363,11 @@ v3d_job_free(struct kref *ref)
>       struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
>       int i;
>  
> -     for (i = 0; i < job->bo_count; i++) {
> -             if (job->bo[i])
> +     if (job->bo) {
> +             for (i = 0; i < job->bo_count; i++)
>                       drm_gem_object_put(job->bo[i]);
> +             kvfree(job->bo);
>       }
> -     kvfree(job->bo);
>  
>       dma_fence_put(job->irq_fence);
>       dma_fence_put(job->done_fence);

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