Am 27.10.22 um 11:00 schrieb broler Liew:
It's very nice of you-all to finger it out that it may crash when it is the last entity in the list.   Absolutely I made a mistake about that. But I still cannot understand why we need to restart the selection from the list head when the current entity is removed from rq. In drm_sched_rq_select_entity, starting from head may cause the first entity to be selected more often than others, which breaks the equal rule the scheduler wants to achieve.
Maybe the previous one is the better choice when current_entity == entity?

That's a good argument, but we want to get rid of the round robin algorithm anyway and switch over to the fifo.

So this is some code which is already not used by default any more and improving it doesn't make much sense.

Regards,
Christian.


Luben Tuikov <luben.tui...@amd.com> 于2022年10月27日周四 16:24写道:

    On 2022-10-27 04:19, Christian König wrote:
    > Am 27.10.22 um 10:07 schrieb Luben Tuikov:
    >> On 2022-10-27 03:01, Luben Tuikov wrote:
    >>> On 2022-10-25 13:50, Luben Tuikov wrote:
    >>>> Looking...
    >>>>
    >>>> Regards,
    >>>> Luben
    >>>>
    >>>> On 2022-10-25 09:35, Alex Deucher wrote:
    >>>>> + Luben
    >>>>>
    >>>>> On Tue, Oct 25, 2022 at 2:55 AM brolerliew
    <brolerl...@gmail.com> wrote:
    >>>>>> When entity move from one rq to another, current_entity
    will be set to NULL
    >>>>>> if it is the moving entity. This make entities close to rq
    head got
    >>>>>> selected more frequently, especially when doing load
    balance between
    >>>>>> multiple drm_gpu_scheduler.
    >>>>>>
    >>>>>> Make current_entity to next when removing from rq.
    >>>>>>
    >>>>>> Signed-off-by: brolerliew <brolerl...@gmail.com>
    >>>>>> ---
    >>>>>>  drivers/gpu/drm/scheduler/sched_main.c | 5 +++--
    >>>>>>   1 file changed, 3 insertions(+), 2 deletions(-)
    >>>>>>
    >>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
    b/drivers/gpu/drm/scheduler/sched_main.c
    >>>>>> index 2fab218d7082..00b22cc50f08 100644
    >>>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
    >>>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
    >>>>>> @@ -168,10 +168,11 @@ void
    drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
    >>>>>>          spin_lock(&rq->lock);
    >>>>>>
    >>>>>> atomic_dec(rq->sched->score);
    >>>>>> -  list_del_init(&entity->list);
    >>>>>>
    >>>>>>          if (rq->current_entity == entity)
    >>>>>> -               rq->current_entity = NULL;
    >>>>>> +               rq->current_entity =
    list_next_entry(entity, list);
    >>>>>> +
    >>>>>> +  list_del_init(&entity->list);
    >>>>>>
    >>>>>>          if (drm_sched_policy == DRM_SCHED_POLICY_FIFO)
    >>>>>> drm_sched_rq_remove_fifo_locked(entity);
    >>>>>> --
    >>>>>> 2.34.1
    >>>>>>
    >>> Looks good. I'll pick it up into some other changes I've in
    tow, and repost
    >>> along with my changes, as they're somewhat related.
    >> Actually, the more I look at it, the more I think that we do
    want to set
    >> rq->current_entity to NULL in that function, in order to pick
    the next best entity
    >> (or scheduler for that matter), the next time around. See
    sched_entity.c,
    >> and drm_sched_rq_select_entity() where we start evaluating from
    the _next_
    >> entity.
    >>
    >> So, it is best to leave it to set it to NULL, for now.
    >
    > Apart from that this patch here could cause a crash when the
    entity is
    > the last one in the list.
    >
    > In this case current current_entity would be set to an incorrect
    upcast
    > of the head of the list.

    Absolutely. I saw that, but in rejecting the patch, I didn't feel
    the need to mention it.

    Thanks for looking into this.

    Regards,
    Luben

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