It is a bit unlcear to us why that's helping, but it does and unbreaks
suspend/resume on a lot of GPUs without any known drawbacks.

Cc: sta...@vger.kernel.org # v5.15+
Closes: https://gitlab.freedesktop.org/drm/nouveau/-/issues/156
Signed-off-by: Karol Herbst <kher...@redhat.com>
---
 drivers/gpu/drm/nouveau/nouveau_bo.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/drivers/gpu/drm/nouveau/nouveau_bo.c 
b/drivers/gpu/drm/nouveau/nouveau_bo.c
index 35bb0bb3fe61..126b3c6e12f9 100644
--- a/drivers/gpu/drm/nouveau/nouveau_bo.c
+++ b/drivers/gpu/drm/nouveau/nouveau_bo.c
@@ -822,6 +822,15 @@ nouveau_bo_move_m2mf(struct ttm_buffer_object *bo, int 
evict,
                if (ret == 0) {
                        ret = nouveau_fence_new(chan, false, &fence);
                        if (ret == 0) {
+                               /* TODO: figure out a better solution here
+                                *
+                                * wait on the fence here explicitly as going 
through
+                                * ttm_bo_move_accel_cleanup somehow doesn't 
seem to do it.
+                                *
+                                * Without this the operation can timeout and 
we'll fallback to a
+                                * software copy, which might take several 
minutes to finish.
+                                */
+                               nouveau_fence_wait(fence, false, false);
                                ret = ttm_bo_move_accel_cleanup(bo,
                                                                &fence->base,
                                                                evict, false,
-- 
2.37.1

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