Sent from my iPad
> On Aug 2, 2022, at 3:33 PM, Tomasz Figa <tf...@chromium.org> wrote: > > On Mon, Aug 1, 2022 at 8:43 PM ayaka <ay...@soulik.info> wrote: >> >> >> >> Sent from my iPad >> >>>> On Aug 1, 2022, at 5:46 PM, Tomasz Figa <tf...@chromium.org> wrote: >>> >>> CAUTION: Email originated externally, do not click links or open >>> attachments unless you recognize the sender and know the content is safe. >>> >>> >>>> On Mon, Aug 1, 2022 at 3:44 PM Hsia-Jun Li <randy...@synaptics.com> wrote: >>>>> On 8/1/22 14:19, Tomasz Figa wrote: >>>> Hello Tomasz >>>>> ?Hi Randy, >>>>> On Mon, Aug 1, 2022 at 5:21 AM <ay...@soulik.info> wrote: >>>>>> From: Randy Li <ay...@soulik.info> >>>>>> This module is still at a early stage, I wrote this for showing what >>>>>> APIs we need here. >>>>>> Let me explain why we need such a module here. >>>>>> If you won't allocate buffers from a V4L2 M2M device, this module >>>>>> may not be very useful. I am sure the most of users won't know a >>>>>> device would require them allocate buffers from a DMA-Heap then >>>>>> import those buffers into a V4L2's queue. >>>>>> Then the question goes back to why DMA-Heap. From the Android's >>>>>> description, we know it is about the copyright's DRM. >>>>>> When we allocate a buffer in a DMA-Heap, it may register that buffer >>>>>> in the trusted execution environment so the firmware which is running >>>>>> or could only be acccesed from there could use that buffer later. >>>>>> The answer above leads to another thing which is not done in this >>>>>> version, the DMA mapping. Although in some platforms, a DMA-Heap >>>>>> responses a IOMMU device as well. For the genernal purpose, we would >>>>>> be better assuming the device mapping should be done for each device >>>>>> itself. The problem here we only know alloc_devs in those DMAbuf >>>>>> methods, which are DMA-heaps in my design, the device from the queue >>>>>> is not enough, a plane may requests another IOMMU device or table >>>>>> for mapping. >>>>>> Signed-off-by: Randy Li <ay...@soulik.info> >>>>>> --- >>>>>> drivers/media/common/videobuf2/Kconfig | 6 + >>>>>> drivers/media/common/videobuf2/Makefile | 1 + >>>>>> .../common/videobuf2/videobuf2-dma-heap.c | 350 ++++++++++++++++++ >>>>>> include/media/videobuf2-dma-heap.h | 30 ++ >>>>>> 4 files changed, 387 insertions(+) >>>>>> create mode 100644 drivers/media/common/videobuf2/videobuf2-dma-heap.c >>>>>> create mode 100644 include/media/videobuf2-dma-heap.h >>>>> First of all, thanks for the series. >>>>> Possibly a stupid question, but why not just allocate the DMA-bufs >>>>> directly from the DMA-buf heap device in the userspace and just import >>>>> the buffers to the V4L2 device using V4L2_MEMORY_DMABUF? >>>> Sometimes the allocation policy could be very complex, let's suppose a >>>> multiple planes pixel format enabling with frame buffer compression. >>>> Its luma, chroma data could be allocated from a pool which is delegated >>>> for large buffers while its metadata would come from a pool which many >>>> users could take some few slices from it(likes system pool). >>>> Then when we have a new users knowing nothing about this platform, if we >>>> just configure the alloc_devs in each queues well. The user won't need >>>> to know those complex rules. >>>> The real situation could be more complex, Samsung MFC's left and right >>>> banks could be regarded as two pools, many devices would benefit from >>>> this either from the allocation times or the security buffers policy. >>>> In our design, when we need to do some security decoding(DRM video), >>>> codecs2 would allocate buffers from the pool delegated for that. While >>>> the non-DRM video, users could not care about this. >>> >>> I'm a little bit surprised about this, because on Android all the >>> graphics buffers are allocated from the system IAllocator and imported >>> to the specific devices. >> In the non-tunnel mode, yes it is. While the tunnel mode is completely >> vendor defined. Neither HWC nor codec2 cares about where the buffers coming >> from, you could do what ever you want. >> >> Besides there are DRM video in GNU Linux platform, I heard the webkit has >> made huge effort here and Playready is one could work in non-Android Linux. >>> Would it make sense to instead extend the UAPI to expose enough >>> information about the allocation requirements to the userspace, so it >>> can allocate correctly? >> Yes, it could. But as I said it would need the users to do more works. >>> My reasoning here is that it's not a driver's decision to allocate >>> from a DMA-buf heap (and which one) or not. It's the userspace which >>> knows that, based on the specific use case that it wants to fulfill. >> Although I would like to let the users decide that, users just can’t do that >> which would violate the security rules in some platforms. >> For example, video codec and display device could only access a region of >> memory, any other device or trusted apps can’t access it. Users have to >> allocate the buffer from the pool the vendor decided. >> >> So why not we offer a quick way that users don’t need to try and error. > > In principle, I'm not against integrating DMA-buf heap with vb2, > however I see some problems I mentioned before: > > 1) How would the driver know if it should allocate from a DMA-buf heap or not? struct vb2_queue.mem_ops int (*queue_setup)(struct vb2_queue *q,unsigned int *num_buffers, unsigned int *num_planes, unsigned int sizes[], struct device *alloc_devs[]); > 2) How would the driver know which heap to allocate from? From vb2_queue.alloc_devs What I did now is likes what MFC does, create some mem_alloc_devs. It would be better that we could retrieve the DMA-heaps’ devices from kernel, but that is not enough, we need a place to store the heap flags although none of them are defined yet. From Android documents, I think it is unlikely we would have heap flags. “Standardization: The DMA-BUF heaps framework offers a well-defined UAPI. ION allowed custom flags and heap IDs that prevented developing a common testing framework because each device’s ION implementation could behave differently.” > 3) How would the heap know how to allocate properly for the device? > Because “each DMA-BUF heap is a separate character device”. But as I said in the first draft I am not sure about the DMA mapping part. alloc_devs responds for the heap, we have a device variable in the queue that mapping function could access, but that may not be enough. A plane may apply a different mapping policy or IOMMU here. Would it be better that I create a interface here that creating a memdev with DMA-heap description ? > Best regards, > Tomasz