https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #28 from Marek Olšák <mar...@gmail.com> --- Stefan, is the extension for implementing the POSITIONT shader semantic? Would a gl_Position output modifier also work for you? For example: #extension GL_MESA_xxx : require pretransformed gl_Position; void main() { ... etc. -- You are receiving this mail because: You are the assignee for the bug.
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