For framebuffers with non-zero offset fields, shadow-plane helpers
provide a pointer to the first byte of the contained data. Use it in
simpledrm.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
---
 drivers/gpu/drm/tiny/simpledrm.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/tiny/simpledrm.c b/drivers/gpu/drm/tiny/simpledrm.c
index 08ae66b1e6f5..481b48bde047 100644
--- a/drivers/gpu/drm/tiny/simpledrm.c
+++ b/drivers/gpu/drm/tiny/simpledrm.c
@@ -639,7 +639,7 @@ simpledrm_simple_display_pipe_enable(struct 
drm_simple_display_pipe *pipe,
        struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
        struct drm_shadow_plane_state *shadow_plane_state = 
to_drm_shadow_plane_state(plane_state);
        struct drm_framebuffer *fb = plane_state->fb;
-       void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping 
abstraction properly */
+       void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping 
abstraction */
        struct drm_device *dev = &sdev->dev;
        int idx;
 
@@ -677,7 +677,7 @@ simpledrm_simple_display_pipe_update(struct 
drm_simple_display_pipe *pipe,
        struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
        struct drm_plane_state *plane_state = pipe->plane.state;
        struct drm_shadow_plane_state *shadow_plane_state = 
to_drm_shadow_plane_state(plane_state);
-       void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping 
abstraction properly */
+       void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping 
abstraction */
        struct drm_framebuffer *fb = plane_state->fb;
        struct drm_device *dev = &sdev->dev;
        struct drm_rect clip;
-- 
2.32.0

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