https://bugs.freedesktop.org/show_bug.cgi?id=62573
Andreas Boll <andreas.boll....@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |critical CC| |andreas.boll....@gmail.com, | |mar...@gmail.com Summary|Half-Life 2: Deathmatch |[bisected] Half-Life 2: |native version crashes |Deathmatch native version | |crashes Keywords| |regression --- Comment #8 from Andreas Boll <andreas.boll....@gmail.com> --- I can reproduce this bug on rv770. It works fine on mesa 9.0.3 and 9.1.1 I've bisected to this commit: ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit commit ea63491629f48099371f725e7c3779f2982d7a52 Author: Marek Olšák <mar...@gmail.com> Date: Thu Feb 7 04:36:33 2013 +0100 st/mesa: accelerate glGetTexImage for all formats using a blit This commit allows using glGetTexImage during rendering and still maintain interactive framerates. This improves performance of WarCraft 3 under Wine. The framerate is improved from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in the game. v2: fix choosing the format for decompression -- You are receiving this mail because: You are the assignee for the bug.
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