The MIP_ADDRESS state has 2 meanings. If the texture has one sample
per pixel, it's a pointer to the mipmap chain. If the texture has
multiple samples per pixel, it's a pointer to FMASK, a metadata buffer
needed for reading compressed MSAA textures. AFAIK, the mipmap
alignment rules do not apply to FMASK.

Marek

On Mon, Mar 4, 2013 at 6:50 PM, Paul Menzel
<paulepan...@users.sourceforge.net> wrote:
> Am Montag, den 04.03.2013, 11:13 -0500 schrieb Alex Deucher:
>> On Fri, Mar 1, 2013 at 7:40 AM, Marek Olšák <mar...@gmail.com> wrote:
>> > Signed-off-by: Marek Olšák <mar...@gmail.com>
>>
>> Added to my -fixes queue.
>
> Too few information in my opinion as to why this change was made. Please
> be strict with that.
>
>
> Thanks,
>
> Paul
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