On Thu, 10 Sep 2020 15:39:07 -0400
Vitaly Prosyak <vitaly.pros...@amd.com> wrote:

> On 2020-09-10 2:07 p.m., Vitaly Prosyak wrote:
> >
> >
> > On 2020-09-10 1:51 p.m., Laurent Pinchart wrote:  
> >> Hi Vitaly,
> >>
> >> On Thu, Sep 10, 2020 at 01:09:03PM -0400, Vitaly Prosyak wrote:  
> >>> On 2020-09-10 6:56 a.m., Laurent Pinchart wrote:  
> >>>> On Thu, Sep 10, 2020 at 01:28:03PM +0300, Pekka Paalanen wrote:  
> >>>>> On Thu, 10 Sep 2020 12:30:09 +0300 Laurentiu Palcu wrote:  
> >>>>>> On Thu, Sep 10, 2020 at 11:50:26AM +0300, Pekka Paalanen wrote:  
> >>>>>>> On Thu, 10 Sep 2020 09:52:26 +0200 Daniel Vetter wrote:  
> >>>>>>>> On Thu, Sep 10, 2020 at 10:25:43AM +0300, Pekka Paalanen wrote:  
> >>>>>>>>> On Wed, 9 Sep 2020 13:57:28 +0300 Laurentiu Palcu wrote:
> >>>>>>>>>         
> >>>>>>>>>> Hi all,
> >>>>>>>>>>
> >>>>>>>>>> I was wondering whether you could give me an advise on how to 
> >>>>>>>>>> proceed further
> >>>>>>>>>> with the following issue as I'm preparing to upstream the next set 
> >>>>>>>>>> of patches
> >>>>>>>>>> for the iMX8MQ display controller(DCSS). The display controller 
> >>>>>>>>>> has 3 planes,
> >>>>>>>>>> each with 2 CSCs and one degamma LUT. The CSCs are in front and 
> >>>>>>>>>> after the LUT
> >>>>>>>>>> respectively. Then the output from those 3 pipes is blended 
> >>>>>>>>>> together and then
> >>>>>>>>>> gamma correction is applied using a linear-to-nonlinear LUT and 
> >>>>>>>>>> another CSC, if
> >>>>>>>>>> needed.  
> >>>>>>> Hi,
> >>>>>>>
> >>>>>>> hmm, so FB -> CSC -> LUT -> CSC -> blending?
> >>>>>>>
> >>>>>>> Is it then
> >>>>>>>       blending -> LUT -> CSC -> encoder
> >>>>>>> or
> >>>>>>>       blending -> CSC -> LUT -> encoder?  
> >>>>>> The DCSS pipeline topology is this:
> >>>>>>
> >>>>>> FB1->CSC_A->LUT->CSC_B-\
> >>>>>> FB2->CSC_A->LUT->CSC_B-|-blender->LUT->CSC_O->encoder
> >>>>>> FB3->CSC_A->LUT->CSC_B-/
> >>>>>>
> >>>>>> Basically, CSC_A is used to convert to a common colorspace if needed
> >>>>>> (YUV->RGB) as well as to perform pixel range conversions: 
> >>>>>> limited->full.
> >>>>>> CSC_B is for gamut conversions(like 709->2020). The CSC_O is used to
> >>>>>> convert to the colorspace used by the output (like RGB->YUV).  
> >>>>> I didn't realize that it would be correct to do RGB-YUV conversion in
> >>>>> non-linear space, but yeah, that's what most software do too I guess.
> >>>>>  
> >>>>>>> Are all these LUTs per-channel 1D LUTs or something else?  
> >>>>>> LUTs are 3D, per pixel component.  
> >>>>> Sorry, which one?
> >>>>>
> >>>>> An example of a 3D LUT is 32x32x32 entries with each entry being a
> >>>>> triplet, while a 1D LUT could be 1024 entries with each entry being a
> >>>>> scalar. 1D LUTs are used per-channel so you need three of them, 3D LUTs
> >>>>> you need just one for the color value triplet mapping.
> >>>>>
> >>>>> A 3D LUT can express much more than a 4x4 CTM. A 1D LUT cannot do the
> >>>>> channel mixing that a CTM can.
> >>>>>
> >>>>> So if you truly have 3D LUTs everywhere, I wonder why the CSC matrix
> >>>>> blocks exist...  
> >>>> Possibly because the 3D LUT uses interpolation (it's a 17x17x17 LUT in
> >>>> R-Car), having a separate CSC can give more precision (as well as
> >>>> allowing the two problems to be decoupled, at a relatively low hardware
> >>>> cost).  
> >>> If you put nonlinear signal to 3DLUT then your
> >>> precision would be improved.
> >>> How many bits each color value has in 3DLUT ?  
> >> The whole display pipeline uses 8 bits per component.  
> > It is pretty low , please, use always nonlinear signal in the pipe and it 
> > allows you to compress and 'win' about 2 bits.  

The DRM driver is not in control of that, though. Userspace controls it
through what values it happens to upload to the LUTs and matrices.

This raises a good point: userspace must be aware of both LUT
size and precision to decide if and how to use it.

> Do you have alpha and de-alpha blocks in your pipeline?
> You can do CSC and blending in nonlinear mode, it is less accurate than in 
> linear, but it is viable way.

It may be viable in some cases and not others. That too is a userspace
decision.

> Also alpha should be removed (if it is applied) before CSC.

Right.


Thanks,
pq

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