https://bugs.freedesktop.org/show_bug.cgi?id=40554

--- Comment #4 from Stefan Dösinger <stefandoesin...@gmx.at> ---
Clearing by drawing geometry? Isn't that somewhat inefficient? Doesn't the
hardware have a nicer way to deal with this?

It's now also applying ATI_fragment_shader shaders when clearing. I'll send a
patch for that.

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