On Fri, Apr 3, 2020 at 6:58 AM Daniel Vetter <daniel.vet...@ffwll.ch> wrote:
>
> We already have it in v3d_dev->drm.dev with zero additional pointer
> chasing. Personally I don't like duplicated pointers like this
> because:
> - reviewers need to check whether the pointer is for the same or
>   different objects if there's multiple
> - compilers have an easier time too
>
> But also a bit a bikeshed, so feel free to ignore.
>
> Signed-off-by: Daniel Vetter <daniel.vet...@intel.com>
> Cc: Eric Anholt <e...@anholt.net>

a-b.
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