On Thu, Sep 19, 2019 at 04:06:16PM +0200, Rasmus Villemoes wrote:
> The "break-even" point for the two formulas is L==8, which is also
> what the code actually implements. [Incidentally, at that point one
> has Y=0.008856, not 0.08856].
> 
> Moreover, all the sources I can find say the linear factor is 903.3
> rather than 902.3, which makes sense since then the formulas agree at
> L==8, both yielding the 0.008856 figure to four significant digits.

Indeed. Interestingly the following doc (with a high search rank in
Google) has exactly this inconsistency and uses different values at
different times:
http://www.photonstophotos.net/GeneralTopics/Exposure/Psychometric_Lightness_and_Gamma.htm

> 
> Signed-off-by: Rasmus Villemoes <li...@rasmusvillemoes.dk>

Reviewed-by: Daniel Thompson <daniel.thomp...@linaro.org>

> ---
>  drivers/video/backlight/pwm_bl.c | 12 +++++++++---
>  1 file changed, 9 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/video/backlight/pwm_bl.c 
> b/drivers/video/backlight/pwm_bl.c
> index 2201b8c78641..be36be1cacb7 100644
> --- a/drivers/video/backlight/pwm_bl.c
> +++ b/drivers/video/backlight/pwm_bl.c
> @@ -155,8 +155,8 @@ static const struct backlight_ops pwm_backlight_ops = {
>   *
>   * The CIE 1931 lightness formula is what actually describes how we perceive
>   * light:
> - *          Y = (L* / 902.3)           if L* ≤ 0.08856
> - *          Y = ((L* + 16) / 116)^3    if L* > 0.08856
> + *          Y = (L* / 903.3)           if L* ≤ 8
> + *          Y = ((L* + 16) / 116)^3    if L* > 8
>   *
>   * Where Y is the luminance, the amount of light coming out of the screen, 
> and
>   * is a number between 0.0 and 1.0; and L* is the lightness, how bright a 
> human
> @@ -169,9 +169,15 @@ static u64 cie1931(unsigned int lightness, unsigned int 
> scale)
>  {
>       u64 retval;
>  
> +     /*
> +      * @lightness is given as a number between 0 and 1, expressed
> +      * as a fixed-point number in scale @scale. Convert to a
> +      * percentage, still expressed as a fixed-point number, so the
> +      * above formulas can be applied.
> +      */
>       lightness *= 100;
>       if (lightness <= (8 * scale)) {
> -             retval = DIV_ROUND_CLOSEST_ULL(lightness * 10, 9023);
> +             retval = DIV_ROUND_CLOSEST_ULL(lightness * 10, 9033);
>       } else {
>               retval = int_pow((lightness + (16 * scale)) / 116, 3);
>               retval = DIV_ROUND_CLOSEST_ULL(retval, (scale * scale));
> -- 
> 2.20.1
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