https://bugs.freedesktop.org/show_bug.cgi?id=110659
--- Comment #24 from tempel.jul...@gmail.com ---
I've mentioned kwin-lowlatency in this ticket:
https://bugs.freedesktop.org/show_bug.cgi?id=108917#add_comment
It can be used as some kind of workaround for this wine issue, as the stutter
doesn't occur when kwin compositing (and thus vsync) is enabled on top of the
games' vsync.
Of course this is far from being optimal, as
1. It breaks FreeSync.
2. There is an additional backbuffer queue, causing additional input (or
perhaps better output) latency.
3. It may introduce additional stutter when framerate drops below refreshrate
---
FreeSync situation for wine games seems really terrible with due to this bug.
:(
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