Another explicit lock operation of a GEM VRAM BO is located in AST's
framebuffer update code. Instead of locking the BO, we pin it to wherever
it is.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
---
 drivers/gpu/drm/ast/ast_fb.c | 30 +++++++++++++++---------------
 1 file changed, 15 insertions(+), 15 deletions(-)

diff --git a/drivers/gpu/drm/ast/ast_fb.c b/drivers/gpu/drm/ast/ast_fb.c
index 05f45222b702..7d911391c9cf 100644
--- a/drivers/gpu/drm/ast/ast_fb.c
+++ b/drivers/gpu/drm/ast/ast_fb.c
@@ -48,32 +48,32 @@ static void ast_dirty_update(struct ast_fbdev *afbdev,
                             int x, int y, int width, int height)
 {
        int i;
-       struct drm_gem_object *obj;
        struct drm_gem_vram_object *gbo;
        int src_offset, dst_offset;
        int bpp = afbdev->afb.base.format->cpp[0];
-       int ret = -EBUSY;
+       int ret;
        u8 *dst;
        bool unmap = false;
        bool store_for_later = false;
        int x2, y2;
        unsigned long flags;
 
-       obj = afbdev->afb.obj;
-       gbo = drm_gem_vram_of_gem(obj);
+       gbo = drm_gem_vram_of_gem(afbdev->afb.obj);
 
-       /* Try to lock the BO. If we fail with -EBUSY then
-        * the BO is being moved and we should store up the
-        * damage until later.
+       /* We pin the BO to system memory so it won't be moved during
+        * the update and doesn't waste video ram. If the BO is already
+        * located in VRAM, the pin operation will simply increment the
+        * pin count.
         */
-       if (drm_can_sleep())
-               ret = drm_gem_vram_lock(gbo, true);
-       if (ret) {
-               if (ret != -EBUSY)
-                       return;
-
+       if (drm_can_sleep()) {
+               ret = drm_gem_vram_pin(gbo, TTM_PL_FLAG_SYSTEM);
+               if (ret) {
+                       if (ret != -EBUSY)
+                               return;
+                       store_for_later = true;
+               }
+       } else
                store_for_later = true;
-       }
 
        x2 = x + width - 1;
        y2 = y + height - 1;
@@ -126,7 +126,7 @@ static void ast_dirty_update(struct ast_fbdev *afbdev,
                drm_gem_vram_kunmap(gbo);
 
 out:
-       drm_gem_vram_unlock(gbo);
+       drm_gem_vram_unpin(gbo);
 }
 
 static void ast_fillrect(struct fb_info *info,
-- 
2.21.0

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