Den 17.04.2019 16.30, skrev Maxime Ripard: > Hi Noralf, > > On Tue, Apr 16, 2019 at 04:50:00PM +0200, Noralf Trønnes wrote: >> Den 11.04.2019 15.22, skrev Maxime Ripard: >>> Rotations and reflections setup are needed in some scenarios to initialise >>> properly the initial framebuffer. Some drivers already had a bunch of >>> quirks to deal with this, such as either a private kernel command line >>> parameter (omapdss) or on the device tree (various panels). >>> >>> In order to accomodate this, let's create a video mode parameter to deal >>> with the rotation and reflexion. >>> >>> Signed-off-by: Maxime Ripard <maxime.rip...@bootlin.com> >>> --- >>> drivers/gpu/drm/drm_fb_helper.c | 4 +- >>> drivers/gpu/drm/drm_modes.c | 110 +++++++++++++++++++++++++++------ >>> include/drm/drm_connector.h | 1 +- >>> 3 files changed, 95 insertions(+), 20 deletions(-) >>> >>> diff --git a/drivers/gpu/drm/drm_fb_helper.c >>> b/drivers/gpu/drm/drm_fb_helper.c >>> index b3a5d79436ae..8781897559b2 100644 >>> --- a/drivers/gpu/drm/drm_fb_helper.c >>> +++ b/drivers/gpu/drm/drm_fb_helper.c >>> @@ -2521,6 +2521,7 @@ static void drm_setup_crtc_rotation(struct >>> drm_fb_helper *fb_helper, >>> struct drm_connector *connector) >>> { >>> struct drm_plane *plane = fb_crtc->mode_set.crtc->primary; >>> + struct drm_cmdline_mode *mode = &connector->cmdline_mode; >>> uint64_t valid_mask = 0; >>> int i, rotation; >>> >>> @@ -2540,6 +2541,9 @@ static void drm_setup_crtc_rotation(struct >>> drm_fb_helper *fb_helper, >>> rotation = DRM_MODE_ROTATE_0; >>> } >>> >>> + if (mode->rotation != DRM_MODE_ROTATE_0) >>> + fb_crtc->rotation = mode->rotation; >>> + >> >> We already have a property to describe initial display/panel rotation. >> If we can set connector->display_info.panel_orientation from the video= >> parameter, then there's no need to modify drm_fb_helper, it will just work. >> >> In that case, maybe 'orientation' is a better argument name with values >> mapped to the enum. > > I wouldn't put it at the same level though. As far as I understand it, > the orientation is a hardware constraint: the hardware has been > designed that way, and should honor that orientation to make it look > with the top, well, on top. > > However, the rotation is more of a user choice, and you could > definitely envision having a combination of a rotation and an > orientation constraint. >
Does this rotation only apply to the fbdev emulation and should not propogate to DRM userspace? I actually don't understand how the DRM plane rotation works for 90/270 rotation. Should the framebuffer width/height be swapped when attaching to a rotated plane? Btw drm_setup_crtc_rotation() doesn't support 90/270 plane rotation even if the hw supports it. It will instead sw rotate fbcon, but fbdev userspace remains unrotated. Noralf. > Maxime > > -- > Maxime Ripard, Bootlin > Embedded Linux and Kernel engineering > https://bootlin.com > _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel