Hi, I am still new to virgl, and missed the last round of discussion about resource_create_v2.
>From the discussion below, semantically resource_create_v2 creates a host resource object _without_ any storage; memory_create creates a host memory object which provides the storage. Is that correct? And this version of memory_create is probably the most special one among its other potential variants, because it is the only(?) one who imports the pre-allocated guest pages. Do we expect these new commands to be supported by OpenGL, which does not separate resources and memories? On Thu, Apr 11, 2019 at 10:49 PM Gerd Hoffmann <kra...@redhat.com> wrote: > On Thu, Apr 11, 2019 at 06:36:15PM -0700, Gurchetan Singh wrote: > > On Wed, Apr 10, 2019 at 10:03 PM Gerd Hoffmann <kra...@redhat.com> > wrote: > > > > > > > > +/* VIRTIO_GPU_CMD_RESOURCE_CREATE_V2 */ > > > > > +struct virtio_gpu_cmd_resource_create_v2 { > > > > > + struct virtio_gpu_ctrl_hdr hdr; > > > > > + __le32 resource_id; > > > > > + __le32 format; > > > > > + __le32 width; > > > > > + __le32 height; > > > > > + /* 3d only */ > > > > > + __le32 target; > > > > > + __le32 bind; > > > > > + __le32 depth; > > > > > + __le32 array_size; > > > > > + __le32 last_level; > > > > > + __le32 nr_samples; > > > > > + __le32 flags; > > > > > +}; > > > > > > > > > > > > I assume this is always backed by some host side allocation, without > any > > > > guest side pages associated with it? > > > > > > No. It is not backed at all yet. Workflow would be like this: > > > > > > (1) VIRTIO_GPU_CMD_RESOURCE_CREATE_V2 > > > (2) VIRTIO_GPU_CMD_MEMORY_CREATE (see patch 2) > > > (3) VIRTIO_GPU_CMD_RESOURCE_MEMORY_ATTACH (see patch 2) > > > > Thanks for the clarification. > > > > > > > > You could also create a larger pool with VIRTIO_GPU_CMD_MEMORY_CREATE, > > > then go attach multiple resources to it. > > > > > > > If so, do we want the option for the guest allocate? > > > > > > Allocation options are handled by VIRTIO_GPU_CMD_MEMORY_CREATE > > > (initially guest allocated only, i.e. what virtio-gpu supports today, > > > the plan is to add other allocation types later on). > > > > You want to cover Vulkan, host-allocated dma-bufs, and guest-allocated > > dma-bufs with this, correct? Let me know if it's a non-goal :-) > > Yes, even though it is not clear yet how we are going to handle > host-allocated buffers in the vhost-user case ... This might be another dumb question, but is this only an issue for vhost-user(-gpu) case? What mechanisms are used to map host dma-buf into the guest address space? > > > If so, we might want to distinguish between memory types (kind of like > > memoryTypeIndex in Vulkan). [Assuming memory_id is like resource_id] > > For the host-allocated buffers we surely want that, yes. > For guest-allocated memory regions it isn't useful I think ... > Guest-allocated memory regions can be just another memory type. But one needs to create the resource first to know which memory types can be attached to it. I think the metadata needs to be returned with resource_create_v2. > > > 1) Vulkan seems the most straightforward > > > > virtio_gpu_cmd_memory_create --> create kernel data structure, > > vkAllocateMemory on the host or import guest memory into Vulkan, > > depending on the memory type > > virtio_gpu_cmd_resource_create_v2 --> vkCreateImage + > > vkGetImageMemoryRequirements on host > > virtio_gpu_cmd_resource_attach_memory --> vkBindImageMemory on host > > Yes. > > Note 1: virtio_gpu_cmd_memory_create + virtio_gpu_cmd_resource_create_v2 > ordering doesn't matter, so you can virtio_gpu_cmd_resource_create_v2 > first to figure stride and size, then adjust memory size accordingly. > > Note 2: The old virtio_gpu_cmd_resource_create variants can be used > too if you don't need the _v2 features. > > Note 3: If I understand things correctly it would be valid to create a > memory pool (allocate one big chunk of memory) with vkAllocateMemory, > then bind multiple images at different offsets to it. > > > 2) With a guest allocated dma-buf using some new allocation library, > > > > virtio_gpu_cmd_resource_create_v2 --> host returns metadata describing > > optimal allocation > > virtio_gpu_cmd_memory_create --> allocate guest memory pages since > > it's guest memory type > > virtio_gpu_cmd_resource_attach_memory --> associate guest pages with > > resource in kernel, send iovecs to host for bookkeeping > > virtio_gpu_cmd_memory_create sends the iovecs. Otherwise correct. > > > 3) With gbm it's a little trickier, > > > > virtio_gpu_cmd_resource_create_v2 --> gbm_bo_create_with_modifiers, > > get metadata in return > > Only get metadata in return. > > > virtio_gpu_cmd_memory_create --> create kernel data structure, but > > don't allocate pages, nothing on the host > > Memory allocation happens here. Probably makes sense to have a > virtio_gpu_cmd_memory_create_host command here, because the parameters > we need are quite different from the guest-allocated case. > If we follow Vulkan, we only need the size and the memory type in most cases. The current version of memory_create is a special case because it is an import operation and needs the guest mem_entry. Perhaps memory_create (for host) and memory_import_guest (to replace the current version)? > > Maybe we even need a virtio_gpu_cmd_memory_create_host_for_resource > variant, given that gbm doesn't have raw memory buffers without any > format attached to it. > And the memory will only be attachable to the given (or compatible) resource, right? Vulkan is much more explicit than any pre-existing API. I guess we will have to add this to cover APIs beyond Vulkan. > > > > > > +/* VIRTIO_GPU_RESP_OK_RESOURCE_INFO */ > > > > > +struct virtio_gpu_resp_resource_info { > > > > > + struct virtio_gpu_ctrl_hdr hdr; > > > > > + __le32 stride[4]; > > > > > + __le32 size[4]; > > > > > +}; > > > > > > > > offsets[4] needed too > > > > > > That is in VIRTIO_GPU_CMD_RESOURCE_MEMORY_ATTACH ... > > > > I assume the offsets aren't returned by > > VIRTIO_GPU_CMD_RESOURCE_MEMORY_ATTACH. > > Yes, they are send by the guest. > Gurchetan probably means alignment[4]. > > > How does the guest know at which offsets in memory will be compatible > > to share with display, camera, etc? > > Is is good enough to align offsets to page boundaries? > That should be good enough. But by returning alignments, we can minimize the gaps when attaching multiple resources, especially when the resources are only used by GPU. > > > Also, do you want to cover the case where the resource is backed by > > three separate memory regions (VK_IMAGE_CREATE_DISJOINT_BIT)? > > Good point. I guess we should make memory_id in > virtio_gpu_cmd_resource_attach_memory an array then, > so you can specify a different memory region for each plane. > > cheers, > Gerd > > _______________________________________________ > dri-devel mailing list > dri-devel@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/dri-devel
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