On Tue, Mar 12, 2019 at 12:13:41PM -0600, Jordan Crouse wrote:
> Describe the zap-shader node that defines a reserved memory region
> to store the zap shader.
> 
> Signed-off-by: Jordan Crouse <jcro...@codeaurora.org>
> ---
> 
>  Documentation/devicetree/bindings/display/msm/gpu.txt | 7 +++++++
>  1 file changed, 7 insertions(+)
> 
> diff --git a/Documentation/devicetree/bindings/display/msm/gpu.txt 
> b/Documentation/devicetree/bindings/display/msm/gpu.txt
> index aad1aef..1e6d870 100644
> --- a/Documentation/devicetree/bindings/display/msm/gpu.txt
> +++ b/Documentation/devicetree/bindings/display/msm/gpu.txt
> @@ -25,6 +25,9 @@ Required properties:
>  - qcom,gmu: For GMU attached devices a phandle to the GMU device that will
>    control the power for the GPU. Applicable targets:
>      - qcom,adreno-630.2
> +- zap-shader: For a5xx and a6xx devices this node contains a memory-region 
> that
> +  points to reserved memory to store the zap shader that can be used to help
> +  bring the GPU out of secure mode.

This is the properties section and zap-shader is not a property.

But why do you need a child node in the first place? Just add 
'memory-region' to the parent.

>  
>  Example 3xx/4xx/a5xx:
>  
> @@ -71,5 +74,9 @@ Example a6xx (with GMU):
>               operating-points-v2 = <&gpu_opp_table>;
>  
>               qcom,gmu = <&gmu>;
> +
> +             zap-shader {
> +                     memory-region = <&zap_shader_region>;
> +             };
>       };
>  };
> -- 
> 2.7.4
> 
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