Since the binner buffer is only required for GPU rendering, it's a waste
to allocate it when the driver probes since internal users of the driver
(such as fbcon) won't try to use the GPU.

Move the allocation/liberation to the firstopen/lastclose to only
allocate it when userspace has opened the device.

Signed-off-by: Paul Kocialkowski <paul.kocialkow...@bootlin.com>
---
 drivers/gpu/drm/vc4/vc4_drv.c | 26 ++++++++++++++++++++++++++
 drivers/gpu/drm/vc4/vc4_drv.h |  1 +
 drivers/gpu/drm/vc4/vc4_irq.c |  3 +++
 drivers/gpu/drm/vc4/vc4_v3d.c |  8 +-------
 4 files changed, 31 insertions(+), 7 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 3227706700f9..605dc50613e3 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -134,6 +134,30 @@ static void vc4_close(struct drm_device *dev, struct 
drm_file *file)
        kfree(vc4file);
 }
 
+static int vc4_firstopen(struct drm_device *drm)
+{
+       struct vc4_dev *vc4 = to_vc4_dev(drm);
+       int ret;
+
+       if (!vc4->bin_bo) {
+               ret = vc4_allocate_bin_bo(drm);
+               if (ret)
+                       return ret;
+       }
+
+       return 0;
+}
+
+static void vc4_lastclose(struct drm_device *drm)
+{
+       struct vc4_dev *vc4 = to_vc4_dev(drm);
+
+       if (vc4->bin_bo) {
+               drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
+               vc4->bin_bo = NULL;
+       }
+}
+
 static const struct vm_operations_struct vc4_vm_ops = {
        .fault = vc4_fault,
        .open = drm_gem_vm_open,
@@ -180,6 +204,8 @@ static struct drm_driver vc4_drm_driver = {
                            DRIVER_SYNCOBJ),
        .open = vc4_open,
        .postclose = vc4_close,
+       .firstopen = vc4_firstopen,
+       .lastclose = vc4_lastclose,
        .irq_handler = vc4_irq,
        .irq_preinstall = vc4_irq_preinstall,
        .irq_postinstall = vc4_irq_postinstall,
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 7a3c093e7443..f52bb21e9885 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -808,6 +808,7 @@ extern struct platform_driver vc4_v3d_driver;
 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
+int vc4_allocate_bin_bo(struct drm_device *drm);
 
 /* vc4_validate.c */
 int
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index 4cd2ccfe15f4..efaba2b02f6c 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -64,6 +64,9 @@ vc4_overflow_mem_work(struct work_struct *work)
        struct vc4_exec_info *exec;
        unsigned long irqflags;
 
+       if (!bo)
+               return;
+
        bin_bo_slot = vc4_v3d_get_bin_slot(vc4);
        if (bin_bo_slot < 0) {
                DRM_ERROR("Couldn't allocate binner overflow mem\n");
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index e47e29426078..ab15e71df001 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -218,7 +218,7 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
  * overall CMA pool before they make scenes complicated enough to run
  * out of bin space.
  */
-static int vc4_allocate_bin_bo(struct drm_device *drm)
+int vc4_allocate_bin_bo(struct drm_device *drm)
 {
        struct vc4_dev *vc4 = to_vc4_dev(drm);
        struct vc4_v3d *v3d = vc4->v3d;
@@ -384,12 +384,6 @@ static int vc4_v3d_bind(struct device *dev, struct device 
*master, void *data)
        if (ret != 0)
                return ret;
 
-       ret = vc4_allocate_bin_bo(drm);
-       if (ret) {
-               clk_disable_unprepare(v3d->clk);
-               return ret;
-       }
-
        /* Reset the binner overflow address/size at setup, to be sure
         * we don't reuse an old one.
         */
-- 
2.21.0

_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

Reply via email to