On Wed, 13 Mar 2019 at 23:52, Eric Anholt <e...@anholt.net> wrote: > > We deref v3d->bin_job in the work handler, but v3d->bin_job doesn't > actually hold a ref on the job. > > Signed-off-by: Eric Anholt <e...@anholt.net> Reviewed-by: Dave Emett <david.em...@broadcom.com>
> --- > drivers/gpu/drm/v3d/v3d_irq.c | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c > index b4d6ae81186d..a09442ec7297 100644 > --- a/drivers/gpu/drm/v3d/v3d_irq.c > +++ b/drivers/gpu/drm/v3d/v3d_irq.c > @@ -87,7 +87,8 @@ v3d_irq(int irq, void *arg) > if (intsts & V3D_INT_OUTOMEM) { > /* Note that the OOM status is edge signaled, so the > * interrupt won't happen again until the we actually > - * add more memory. > + * add more memory. Also, as of V3D 4.1, FRDONE won't > + * be reported until any OOM state has been cleared. Strictly speaking it's FLDONE for bins. > */ > schedule_work(&v3d->overflow_mem_work); > status = IRQ_HANDLED; > -- > 2.20.1 > _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel