Also stop calling drm_sched_increase_karma multiple times.

Signed-off-by: Andrey Grodzovsky <andrey.grodzov...@amd.com>
---
 drivers/gpu/drm/v3d/v3d_sched.c | 13 +++++--------
 1 file changed, 5 insertions(+), 8 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 4704b2d..ce7c737b 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -231,20 +231,17 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct 
drm_sched_job *sched_job)
        mutex_lock(&v3d->reset_lock);
 
        /* block scheduler */
-       for (q = 0; q < V3D_MAX_QUEUES; q++) {
-               struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
-
-               drm_sched_stop(sched);
+       for (q = 0; q < V3D_MAX_QUEUES; q++)
+               drm_sched_stop(&v3d->queue[q].sched);
 
-               if(sched_job)
-                       drm_sched_increase_karma(sched_job);
-       }
+       if(sched_job)
+               drm_sched_increase_karma(sched_job);
 
        /* get the GPU back into the init state */
        v3d_reset(v3d);
 
        for (q = 0; q < V3D_MAX_QUEUES; q++)
-               drm_sched_resubmit_jobs(sched_job->sched);
+               drm_sched_resubmit_jobs(&v3d->queue[q].sched);
 
        /* Unblock schedulers and restart their jobs. */
        for (q = 0; q < V3D_MAX_QUEUES; q++) {
-- 
2.7.4

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