> You might want to re-use the exisiting modifier > AFBC_FORMAT_MOD_BLOCK_SIZE_16x16. > > I would suggest you to have a look at the exisiting AFBC modifiers > (denoted by AFBC_FORMAT_MOD_XXX ) and let us know if there is > something you cannot reuse.
So, the "tiled" format in question (that Qiang needs to import/export BOs in) is *uncompressed* but tiled with an Arm-internal format (for the GPUs). Here's a software implementation for encoding this format: https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/panfrost/pan_swizzle.c For Midgard/Bifrost, we use this tiling internally for uploading bitmap textures, but we only render to AFBC (or linear). So for Panfrost, we'll always be importing/exporting AFBC buffers, never uncompressed tiled. But Utgard does not seem to support AFBC (?), so Qiang needs the uncompressed tiled for the same purpose Panfrost uses AFBC. Is it possible that this is the same tiling used internally by AFBC_FORMAT_MOD_BLOCK_SIZE_16x16, only without any compression? AFBC is blackbox for us, so this isn't something we can figure out ourselves, but that influences whether it's appropriate to reuse the modifier. If this is the same tiling scheme, perhaps that's the answer. If it's not (I don't know how AFBC tiling works), we probably do need a separate modifier to avoid confusion. Thanks, Alyssa
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