The current code assumes as soon as the device is an HDMI one that it supports an audio sink. However, strictly speaking, this is exposed as a separate part of EDID.
This can be checked through the drm_detect_monitor_audio function, so let's use it and make sure that we can use the HDMI monitor as an output before sending sound. Signed-off-by: Maxime Ripard <maxime.rip...@bootlin.com> --- drivers/gpu/drm/vc4/vc4_hdmi.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c index 88fd5df7e7dc..a1bdc065c47c 100644 --- a/drivers/gpu/drm/vc4/vc4_hdmi.c +++ b/drivers/gpu/drm/vc4/vc4_hdmi.c @@ -109,6 +109,7 @@ struct vc4_hdmi_encoder { struct vc4_encoder base; bool hdmi_monitor; bool limited_rgb_range; + bool monitor_has_audio; }; static inline struct vc4_hdmi_encoder * @@ -278,6 +279,7 @@ static int vc4_hdmi_connector_get_modes(struct drm_connector *connector) return -ENODEV; vc4_encoder->hdmi_monitor = drm_detect_hdmi_monitor(edid); + vc4_encoder->monitor_has_audio = drm_detect_monitor_audio(edid); drm_connector_update_edid_property(connector, edid); ret = drm_add_edid_modes(connector, edid); @@ -785,9 +787,13 @@ static int vc4_hdmi_audio_startup(struct snd_pcm_substream *substream, { struct vc4_hdmi *hdmi = dai_to_hdmi(dai); struct drm_encoder *encoder = hdmi->encoder; + struct vc4_hdmi_encoder *vc4_encoder = to_vc4_hdmi_encoder(encoder); struct vc4_dev *vc4 = to_vc4_dev(encoder->dev); int ret; + if (!vc4_encoder->monitor_has_audio) + return -ENODEV; + if (hdmi->audio.substream && hdmi->audio.substream != substream) return -EINVAL; -- git-series 0.9.1 _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel