https://bugs.freedesktop.org/show_bug.cgi?id=109048
--- Comment #11 from Henri Valta <c...@jakorasia.info> ---
The bisection did not help much. The earliest commits I could test were
somewhere between 18.1.9 and 18.2.0-rc1 and they also had the same issue.
Earlier commits had problems with LLVM compiling shaders and game only gave
black screen and errors like this:
LLVM failed to compile shader
LLVM triggered Diagnostic Handler: <unknown>:0:0: in function main <{ i32, i32,
i32, i32, i32, float, float, float, float, float, float, float, float, float,
float, float, float, float, float, float }> ([0 x <4 x i32>] addrspace(6)*, [0
x <8 x i32>] addrspace(6)*, [0 x <4 x i32>] addrspace(6)*, [0 x <8 x i32>]
addrspace(6)*, float, i32, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x
i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, i32, i32, float,
i32, float, float, float, float): unsupported call from graphics shader of
function llvm.amdgcn.image.sample.v4f32.v2f32.v8i32
Would there be any benefit to try continue bisecting earlier? If so, any idea
how to fix the LLVM issue?
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