Alpha enable in the pixel format will help in
selecting the blend rule. By keeping alpha enable
to true we are allowing foreground alpha to blend
with the layer. If alpha is don't care, then we
should not allow pixel alpha to be part of blend
equation.

Signed-off-by: Jayant Shekhar <jshek...@codeaurora.org>
---
 drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c 
b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
index bfcd165..d743e7c 100644
--- a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
+++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
@@ -216,7 +216,7 @@ struct dpu_media_color_map {
        INTERLEAVED_RGB_FMT(XBGR8888,
                COLOR_8BIT, COLOR_8BIT, COLOR_8BIT, COLOR_8BIT,
                C2_R_Cr, C0_G_Y, C1_B_Cb, C3_ALPHA, 4,
-               true, 4, 0,
+               false, 4, 0,
                DPU_FETCH_LINEAR, 1),
 
        INTERLEAVED_RGB_FMT(RGBA8888,
-- 
The Qualcomm Innovation Center, Inc. is a member of the Code Aurora Forum,
a Linux Foundation Collaborative Project

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