Boris Brezillon <boris.brezil...@bootlin.com> writes:

> vc4_plane_atomic_async_check() was only based on the
> state->{crtc,src}_{w,h} which was fine since scaling was not allowed on
> the cursor plane.
>
> We are about to change that to properly support underscan, and, in order
> to make the async check more reliable, we call vc4_plane_mode_set()
> from there and check that only the pos0, pos2 and ptr0 entries in the
> dlist have changed.
>
> In vc4_plane_atomic_async_update(), we no longer call
> vc4_plane_atomic_check() since vc4_plane_mode_set() has already been
> called in vc4_plane_atomic_async_check(), and we don't need to allocate
> a new LBM region (we reuse the one from the current state).
>
> Note that we now have to manually update each field of the current
> plane state since it's no longer updated in place (not sure we have
> to sync all of them, but it's harmless if we do).
> We also drop the vc4_plane_async_set_fb() call (ptr0 dlist entry has
> been properly updated in vc4_plane_mode_set())
>
> Signed-off-by: Boris Brezillon <boris.brezil...@bootlin.com>
> ---
>  drivers/gpu/drm/vc4/vc4_plane.c | 87 +++++++++++++++++++++++++--------
>  1 file changed, 66 insertions(+), 21 deletions(-)
>
> diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
> index 09c7478b095b..31c7b63dd723 100644
> --- a/drivers/gpu/drm/vc4/vc4_plane.c
> +++ b/drivers/gpu/drm/vc4/vc4_plane.c
> @@ -895,30 +895,50 @@ static void vc4_plane_atomic_async_update(struct 
> drm_plane *plane,
>  {
>       struct vc4_plane_state *vc4_state, *new_vc4_state;
>  
> -     if (plane->state->fb != state->fb) {
> -             vc4_plane_async_set_fb(plane, state->fb);
> -             drm_atomic_set_fb_for_plane(plane->state, state->fb);
> -     }
> -
> -     /* Set the cursor's position on the screen.  This is the
> -      * expected change from the drm_mode_cursor_universal()
> -      * helper.
> -      */
> +     drm_atomic_set_fb_for_plane(plane->state, state->fb);
>       plane->state->crtc_x = state->crtc_x;
>       plane->state->crtc_y = state->crtc_y;
> -
> -     /* Allow changing the start position within the cursor BO, if
> -      * that matters.
> -      */
> +     plane->state->crtc_w = state->crtc_w;
> +     plane->state->crtc_h = state->crtc_h;
>       plane->state->src_x = state->src_x;
>       plane->state->src_y = state->src_y;
> -
> -     /* Update the display list based on the new crtc_x/y. */
> -     vc4_plane_atomic_check(plane, state);
> +     plane->state->src_w = state->src_w;
> +     plane->state->src_h = state->src_h;
> +     plane->state->src_h = state->src_h;
> +     plane->state->alpha = state->alpha;
> +     plane->state->pixel_blend_mode = state->pixel_blend_mode;
> +     plane->state->rotation = state->rotation;
> +     plane->state->zpos = state->zpos;
> +     plane->state->normalized_zpos = state->normalized_zpos;
> +     plane->state->color_encoding = state->color_encoding;
> +     plane->state->color_range = state->color_range;
> +     plane->state->src = state->src;
> +     plane->state->dst = state->dst;
> +     plane->state->visible = state->visible;
>  
>       new_vc4_state = to_vc4_plane_state(state);
>       vc4_state = to_vc4_plane_state(plane->state);
>  
> +     vc4_state->crtc_x = new_vc4_state->crtc_x;
> +     vc4_state->crtc_y = new_vc4_state->crtc_y;
> +     vc4_state->crtc_h = new_vc4_state->crtc_h;
> +     vc4_state->crtc_w = new_vc4_state->crtc_w;
> +     vc4_state->src_x = new_vc4_state->src_x;
> +     vc4_state->src_y = new_vc4_state->src_y;
> +     memcpy(vc4_state->src_w, new_vc4_state->src_w,
> +            sizeof(vc4_state->src_w));
> +     memcpy(vc4_state->src_h, new_vc4_state->src_h,
> +            sizeof(vc4_state->src_h));
> +     memcpy(vc4_state->x_scaling, new_vc4_state->x_scaling,
> +            sizeof(vc4_state->x_scaling));
> +     memcpy(vc4_state->y_scaling, new_vc4_state->y_scaling,
> +            sizeof(vc4_state->y_scaling));
> +     vc4_state->is_unity = new_vc4_state->is_unity;
> +     vc4_state->is_yuv = new_vc4_state->is_yuv;
> +     memcpy(vc4_state->offsets, new_vc4_state->offsets,
> +            sizeof(vc4_state->offsets));
> +     vc4_state->needs_bg_fill = new_vc4_state->needs_bg_fill;

This copying feels like a maintenance nightmare to me -- nothing's going
to be testing async updates of each random bit of state, so if something
new could change while passing atomic_async_check(), we're going to get
it wrong.

Any ideas for what we can do to handle that?

> +
>       /* Update the current vc4_state pos0, pos2 and ptr0 dlist entries. */
>       vc4_state->dlist[vc4_state->pos0_offset] =
>               new_vc4_state->dlist[vc4_state->pos0_offset];
> @@ -942,13 +962,38 @@ static void vc4_plane_atomic_async_update(struct 
> drm_plane *plane,
>  static int vc4_plane_atomic_async_check(struct drm_plane *plane,
>                                       struct drm_plane_state *state)
>  {
> -     /* No configuring new scaling in the fast path. */
> -     if (plane->state->crtc_w != state->crtc_w ||
> -         plane->state->crtc_h != state->crtc_h ||
> -         plane->state->src_w != state->src_w ||
> -         plane->state->src_h != state->src_h)
> +     struct vc4_plane_state *old_vc4_state, *new_vc4_state;
> +     int ret;
> +     u32 i;
> +
> +     ret = vc4_plane_mode_set(plane, state);
> +     if (ret)
> +             return ret;
> +
> +     old_vc4_state = to_vc4_plane_state(plane->state);
> +     new_vc4_state = to_vc4_plane_state(state);
> +     if (old_vc4_state->dlist_count != new_vc4_state->dlist_count ||
> +         old_vc4_state->pos0_offset != new_vc4_state->pos0_offset ||
> +         old_vc4_state->pos2_offset != new_vc4_state->pos2_offset ||
> +         old_vc4_state->ptr0_offset != new_vc4_state->ptr0_offset ||
> +         vc4_lbm_size(plane->state) != vc4_lbm_size(state))
>               return -EINVAL;
>  
> +     /* Only pos0, pos2 and ptr0 DWORDS can be updated in an async update
> +      * if anything else has changed, fallback to a sync update.
> +      */
> +     for (i = 0; i < new_vc4_state->dlist_count; i++) {
> +             if (i == new_vc4_state->pos0_offset ||
> +                 i == new_vc4_state->pos2_offset ||
> +                 i == new_vc4_state->ptr0_offset ||
> +                 (new_vc4_state->lbm_offset &&
> +                  i == new_vc4_state->lbm_offset))
> +                     continue;
> +
> +             if (new_vc4_state->dlist[i] != old_vc4_state->dlist[i])
> +                     return -EINVAL;
> +     }
> +

I really like these new checks for whether we can do the async update,
compared to my old ones!

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