On Wed, 2018-08-08 at 13:13 +0200, Gerd Hoffmann wrote:
> The problem with 24bpp is that it is a rather unusual depth these days,

Nit: s/depth/bpp/ here. Depth 24 is very common, it's packing that into
three bytes per pixel that's unusual.

> cirrus is pretty much the only relevant device still using that, and it
> is a endless source of issues.  Wayland doesn't support it at all.  Bugs
> in Xorg keep showing up.
> 
> Typically either 32bpp or 16bpp are used.  Using 32bpp would limit the
> resolution to 800x600 due to hardware constrains.  So lets go with 16bpp.
> 
> Also use the default depth for the framebuffer console and
> mode_info->preferred_depth.
> 
> Signed-off-by: Gerd Hoffmann <kra...@redhat.com>

Reviewed-by: Adam Jackson <a...@redhat.com>

- ajax
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