The dma-fence core as of commit 418cc6ca0607 ("dma-fence: Make ->wait
callback optional") provides appropriate defaults for these methods.

Signed-off-by: Eric Anholt <e...@anholt.net>
Cc: Daniel Vetter <daniel.vet...@ffwll.ch>
---
 drivers/gpu/drm/v3d/v3d_fence.c | 12 ------------
 1 file changed, 12 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c
index bfe31a89668b..50bfcf9a8a1a 100644
--- a/drivers/gpu/drm/v3d/v3d_fence.c
+++ b/drivers/gpu/drm/v3d/v3d_fence.c
@@ -35,19 +35,7 @@ static const char *v3d_fence_get_timeline_name(struct 
dma_fence *fence)
                return "v3d-render";
 }
 
-static bool v3d_fence_enable_signaling(struct dma_fence *fence)
-{
-       return true;
-}
-
 const struct dma_fence_ops v3d_fence_ops = {
        .get_driver_name = v3d_fence_get_driver_name,
        .get_timeline_name = v3d_fence_get_timeline_name,
-       .enable_signaling = v3d_fence_enable_signaling,
-       /* Each of our fences gets signaled as complete by the IRQ
-        * handler, so we rely on the core's tracking of signaling.
-        */
-       .signaled = NULL,
-       .wait = dma_fence_default_wait,
-       .release = dma_fence_free,
 };
-- 
2.18.0

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