If we leave urbs around, it causes not only leak, but also memory
corruption. This patch fixes the function udl_free_urb_list, so that it
always waits for all urbs that are in progress.

Signed-off-by: Mikulas Patocka <mpato...@redhat.com>
Cc: sta...@vger.kernel.org

---
 drivers/gpu/drm/udl/udl_main.c |    7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

Index: linux-4.16.12/drivers/gpu/drm/udl/udl_main.c
===================================================================
--- linux-4.16.12.orig/drivers/gpu/drm/udl/udl_main.c   2018-05-31 
10:23:42.000000000 +0200
+++ linux-4.16.12/drivers/gpu/drm/udl/udl_main.c        2018-05-31 
10:28:11.000000000 +0200
@@ -170,18 +170,13 @@ static void udl_free_urb_list(struct drm
        struct list_head *node;
        struct urb_node *unode;
        struct urb *urb;
-       int ret;
        unsigned long flags;
 
        DRM_DEBUG("Waiting for completes and freeing all render urbs\n");
 
        /* keep waiting and freeing, until we've got 'em all */
        while (count--) {
-
-               /* Getting interrupted means a leak, but ok at shutdown*/
-               ret = down_interruptible(&udl->urbs.limit_sem);
-               if (ret)
-                       break;
+               down(&udl->urbs.limit_sem);
 
                spin_lock_irqsave(&udl->urbs.lock, flags);
 

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