https://bugs.freedesktop.org/show_bug.cgi?id=47955

--- Comment #19 from Marek Olšák <mar...@gmail.com> 2012-04-04 14:01:00 PDT ---
I know. The vertex shader point size output is broken on SWTCL chipsets
(piglit/glsl-vs-point-size fails randomly). I haven't been able to find the
cause yet.

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