https://bugs.freedesktop.org/show_bug.cgi?id=103743

--- Comment #3 from Philip Rebohle <philip.rebo...@tu-dortmund.de> ---
PS: While bug 102218 is not directly related to this one, that's another case
where two shaders that *should* be functionally equivalent yield different
results. In the second screenshot, workarounds for both issues are applied in
order to obtain correct rendering.

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