https://bugs.freedesktop.org/show_bug.cgi?id=102358
--- Comment #29 from har...@gmx.de ---
I tried both: mesa_glthread=false/true, it doesn't make a difference in respect
to this issue.
It think other applications/games could be affected by this problem too, so
maybe temporary reverting the changes in dri2_flush_swapbuffers() would make
sense?
(this is currently my approach to avoid the freezes)
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