This is a subtle thing but my preference on this type of thing is the
way the original code is written.  I'm still slightly annoyed that
someone once made me rewrite a patch using the new style...  But anyways
I guess other people sometimes disagree with me.

Unwinding is for when you allocate five things in a row.  You have
to undo four if the last allocation fails.  But say you have to take a
lock part way through and drop it before the end of the function.  The
lock/unlock is not part of the list of five resources that you want the
function to take so it doesn't belong in the unwind code.

If you add the lock/unlock to the unwind code, then it makes things a
bit tricky because then you have to do funny things like:

free_four:
        free(four);
        goto free_three:  <-- little bunny hop
unlock:                   <-- less useful label
        unlock();
free_three:
        free_three();
free_two:
        free(two);
free_one:
        free(one);

        return ret;

It's better to just do the unlocking before the goto.  That way the
lock and unlock are close together.

        if (!four) {
                unlock();
                ret = -EFAIL;
                goto free_three;
        }

Of course, having a big unlock label makes sense if you take a lock at
the start of the function and need to drop it at the end.  But in this
case we are taking a  lock then dropping it, and taking the next, then
dropping it and so on.  It's a different situation.

regards,
dan carpenter

_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

Reply via email to