https://bugs.freedesktop.org/show_bug.cgi?id=99191
--- Comment #5 from Ilia Mirkin <imir...@alum.mit.edu> ---
Tried it on nouveau, but I get a ton of
Mesa: User error: GL_INVALID_VALUE in glBindBufferRange(offset misaligned
704/256)
This is due to the alignment requirements for constant (and texture) buffers
being higher on NVIDIA hw than AMD hw.
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