The code to calculate offset in dispc's calc_offset() is overly complex.
Simplify it.

Signed-off-by: Tomi Valkeinen <tomi.valkei...@ti.com>
---
 drivers/gpu/drm/omapdrm/dss/dispc.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/omapdrm/dss/dispc.c 
b/drivers/gpu/drm/omapdrm/dss/dispc.c
index 4d335bf5e4d3..48bb71eafa56 100644
--- a/drivers/gpu/drm/omapdrm/dss/dispc.c
+++ b/drivers/gpu/drm/omapdrm/dss/dispc.c
@@ -1923,11 +1923,9 @@ static void calc_offset(u16 screen_width, u16 width,
         * field 0 = even field = bottom field
         * field 1 = odd field = top field
         */
+       *offset0 = field_offset * screen_width * ps;
        *offset1 = 0;
-       if (field_offset)
-               *offset0 = *offset1 + field_offset * screen_width * ps;
-       else
-               *offset0 = *offset1;
+
        *row_inc = pixinc(1 + (y_predecim * screen_width - width * x_predecim) +
                        (fieldmode ? screen_width : 0), ps);
        if (color_mode == OMAP_DSS_COLOR_YUV2 ||
-- 
2.7.4

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